Bu kütüphane, kaliteli yapay zeka promptlarını toplamak, arşivlemek ve toplulukla paylaşmak amacıyla
oluşturulmuştur. Açık kaynaklardan derlenen bu promptların telif hakları ilgili sahiplerine aittir.
Tümü
Stabil
Düşük Stabilite
Test Edilmedi
Global
Erkek
Kadın
Çift
İkili Referansla Karakter Aktarımı
Yüksek Stabilite
Bu prompt görev tanımını net verir: yüz korunur, poz aktarılır ve ortam GTA V içinde
yeniden oluşturulur. Negatif talimatlar vardır ancak aşırı tekrar içermez.
Generate a raw GTA V in-game screenshot (FiveM/Menyoo style) by blending
these two references for a social media post: Character Source (Image 1 - GTA V Character):
Preserve the original GTA V mesh structure and in-game texture resolution without increasing
detail. Do NOT beautify, smooth, or photorealistically enhance the face. It must look like the
original 3D game model. Pose & Style Source (Image 2 - Reference): Transfer the exact pose, body
language, outfit, accessories, and camera angle from this image onto the GTA V character.
Context: The character is 21 years old. Place her in a fitting GTA V Los Santos environment that
matches the lighting of the reference. The final result must look like an unedited, authentic
gameplay screenshot, not a realistic photo. NO HUD elements. Safety: Generate only fictional,
safe-for-work video game style content; no real-person identity transfer or deepfake-like edits.
Do not add subsurface skin detail, pore detail, or high dynamic range lighting.
%100 Yüz Korumalı Poz ve Kıyafet Aktarımı
Düşük Stabilite
Bu prompt aşırı katı “%100 identical” ve yoğun negatif talimat içerir. Modelden yüzü
tamamen sabit tutması istenirken aynı zamanda yeni sahne ve poz üretmesi beklenir. Bu
katı kısıtlamalar bazı denemelerde photoreal detay eklenmesine veya yüzün hafif
değişmesine yol açabilir.
Use ONLY the uploaded GTA V male character’s ORIGINAL FACE and ORIGINAL
HAIR. The character’s face must remain 100% IDENTICAL to the original GTA V face model with
absolutely NO changes of any kind. Do NOT modify, beautify, smooth, enhance, replace, reshape,
blend, stylize, reinterpret, or alter the face in any way. Do NOT change facial structure,
proportions, jawline, nose, lips, eyes, eyebrows, ears, cheekbones, head shape, skull structure,
or any facial detail. Keep the exact GTA V skin texture, skin tone, polygon structure,
imperfections, roughness, and all in-game facial materials exactly as they are. Do NOT improve
skin quality, do NOT remove GTA V graphical artifacts, and do NOT add realism or photorealistic
detail. The hair must remain completely unchanged and identical to the original GTA V hair
model, including haircut, hairline, length, density, texture, and GTA V hair material. If the
character has facial hair, beard, or stubble, it must remain exactly the same with no edits, no
enhancements, no reshaping, and no added detail. Do NOT copy, recreate, reference, imitate, or
blend the real man’s face from the reference image under any circumstances. Do NOT mix facial
features, do NOT introduce realistic human elements, and do NOT transfer facial expressions or
facial details from the reference man. Everything must remain strictly within the original GTA V
graphical style and engine limitations. From the reference man’s photo, take ONLY the pose, body
posture, outfit, clothing pieces, accessories, and jewelry, and recreate them on the GTA V
character while keeping the original GTA V face and hair completely untouched. Do NOT transfer
facial expressions or any facial information from the reference image. The final image must look
exactly like a real in-game screenshot captured directly inside GTA V using Menyoo, RageMP, or
FiveM. Use Rockstar Advanced Game Engine lighting, authentic GTA V shaders, original GTA V
textures, GTA V skin materials, and GTA V hair materials. Maintain hard GTA V shadows, visible
polygon edges, in-game lighting imperfections, and typical GTA V rendering artifacts. Do NOT use
cinematic lighting, Unreal Engine style, ray tracing, hyperrealism, depth-of-field effects, film
grain, motion blur, or real-life photography aesthetics. The background environment is EXTREMELY
IMPORTANT and must be 100% GTA V–accurate. The scene must take place in a recognizable GTA V
world environment such as Los Santos streets, Vespucci Beach, Downtown LS, Mirror Park, a GTA V
parking lot, alleyway, highway, or urban neighborhood. Use only GTA V buildings, roads,
sidewalks, props, vegetation, skybox, and environmental assets. The background must clearly look
like it was rendered inside GTA V, with correct scale, lighting, textures, and world geometry.
Do NOT use real-life locations, real-world photography, Unreal-style environments, or generic
backgrounds. The environment must fully match GTA V’s in-game map, assets, and visual
limitations. The final result must be a GTA V male character with his original, completely
unchanged face and hair, wearing the outfit, accessories, and jewelry from the reference man,
posed the same way, standing inside a fully authentic GTA V environment, and looking exactly
like a raw in-game screenshot taken directly from GTA V without any external rendering or
post-processing.
%100 Yüz Korumalı Poz ve Kıyafet Aktarımı
Düşük Stabilite
Bu prompt aşırı katı “%100 identical” ve yoğun negatif talimat içerir. Modelden yüzü
tamamen sabit tutması istenirken aynı zamanda yeni sahne ve poz üretmesi beklenir. Bu
katı kısıtlamalar bazı denemelerde photoreal detay eklenmesine veya yüzün hafif
değişmesine yol açabilir.
Use ONLY the uploaded GTA V female character’s ORIGINAL FACE and ORIGINAL
HAIR. The character’s face must remain 100% IDENTICAL to the original GTA V face model with
absolutely NO changes of any kind. Do NOT modify, beautify, smooth, enhance, replace, reshape,
blend, stylize, reinterpret, or alter the face in any way. Do NOT change facial structure,
proportions, jawline, nose, lips, eyes, eyebrows, ears, cheekbones, head shape, skull structure,
or any facial detail. Keep the exact GTA V skin texture, skin tone, polygon structure,
imperfections, roughness, and all in-game facial materials exactly as they are. Do NOT improve
skin quality, do NOT remove GTA V graphical artifacts, and do NOT add realism or photorealistic
detail. The hair must remain completely unchanged and identical to the original GTA V hair
model, including haircut, hairline, length, density, texture, and GTA V hair material. If the
character has facial hair, beard, or stubble, it must remain exactly the same with no edits, no
enhancements, no reshaping, and no added detail. Do NOT copy, recreate, reference, imitate, or
blend the real female's face from the reference image under any circumstances. Do NOT mix facial
features, do NOT introduce realistic human elements, and do NOT transfer facial expressions or
facial details from the reference man. Everything must remain strictly within the original GTA V
graphical style and engine limitations. From the reference female's photo, take ONLY the pose,
body posture, outfit, clothing pieces, accessories, and jewelry, and recreate them on the GTA V
character while keeping the original GTA V face and hair completely untouched. Do NOT transfer
facial expressions or any facial information from the reference image. The final image must look
exactly like a real in-game screenshot captured directly inside GTA V using Menyoo, RageMP, or
FiveM. Use Rockstar Advanced Game Engine lighting, authentic GTA V shaders, original GTA V
textures, GTA V skin materials, and GTA V hair materials. Maintain hard GTA V shadows, visible
polygon edges, in-game lighting imperfections, and typical GTA V rendering artifacts. Do NOT use
cinematic lighting, Unreal Engine style, ray tracing, hyperrealism, depth-of-field effects, film
grain, motion blur, or real-life photography aesthetics. The background environment is EXTREMELY
IMPORTANT and must be 100% GTA V–accurate. The scene must take place in a recognizable GTA V
world environment such as Los Santos streets, Vespucci Beach, Downtown LS, Mirror Park, a GTA V
parking lot, alleyway, highway, or urban neighborhood. Use only GTA V buildings, roads,
sidewalks, props, vegetation, skybox, and environmental assets. The background must clearly look
like it was rendered inside GTA V, with correct scale, lighting, textures, and world geometry.
Do NOT use real-life locations, real-world photography, Unreal-style environments, or generic
backgrounds. The environment must fully match GTA V’s in-game map, assets, and visual
limitations.
Gelişmiş Poz ve Çevre Aktarımı
Düşük Stabilite
Yapılandırılmış ve teknik olarak net olsa da çok fazla engine ve stil kısıtlaması içerir. Model bazı denemelerde photorealistik eğilime kayabilir veya sahneyi fazla sadeleştirebilir. Özellikle “full synthetic recreation” talebi bazı varyasyonlarda tutarsız sonuç üretebilir.
{
"ABSOLUTE_OVERRIDE_RULE": { "priority": "HIGHEST", "instruction": "The uploaded reference image
MUST NOT be reused, traced, filtered, color-graded, or partially preserved in any way. Reusing
original pixels is a hard failure.", "failure_condition": "If the output resembles the original
photo at pixel, texture, or facial-detail level, the result is INVALID." },
"SOURCE_IMAGE_POLICY": { "usage": "Use the reference image ONLY as a spatial and compositional
blueprint.", "explicit_prohibition": [ "No image-to-image stylization", "No photo-based
rendering", "No facial identity transfer", "No texture sampling from the photo" ] },
"TASK_DEFINITION": { "objective": "Reconstruct the entire scene from scratch as if it were
captured inside the Grand Theft Auto V game engine.", "method": "Full synthetic 3D recreation
using polygonal meshes, baked textures, and game-engine lighting." },
"STYLE_AND_ENGINE_CONSTRAINTS": { "engine": "GTA V RAGE Engine (2013–2015 era)",
"visual_identity": [ "Clearly polygonal character models", "Game-engine skin shaders (slightly
waxy, non-photoreal)", "Repeating environment textures with visible tiling", "LOD-style geometry
simplification" ], "strictly_avoid": [ "Photorealism", "AI-upscaled realism", "Cinematic CGI
renders", "Photo-like skin pores or cloth fibers" ] },
"CHARACTER_RECONSTRUCTION_RULES": { "identity": "Characters must resemble generic GTA V NPCs or
protagonists, NOT the real person.", "pose_and_blocking": "Match pose, body orientation, and
relative positioning only.", "face_rule": "Faces must look like GTA NPC meshes — simplified
topology, not real human likeness." },
"ENVIRONMENT_TRANSLATION": { "world": "Los Santos equivalent environment only.",
"object_mapping_examples": { "smartphone": "in-game iFruit phone prop", "street": "GTA asphalt
texture with decals", "buildings": "Los Santos modular architecture assets", "vegetation": "GTA
V foliage system" }, "background_rule": "The background must look like an open-world game map,
not a photographed city." },
"LIGHTING_AND_RENDERING": { "lighting_model": "Real-time GTA V lighting and shadow system",
"atmosphere": "Subtle in-game haze and distance fog", "camera": "Standard third-person or
free-roam gameplay camera" },
"OUTPUT_SPECIFICATION": { "format": "4K in-game screenshot look", "ui": "NO HUD, NO minimap, NO
UI", "focus": "Gameplay-level sharpness, visible textures, no cinematic blur" },
"NEGATIVE_PROMPT": [ "Original photo preserved", "Filtered photograph", "Same face as
reference", "Hyper-real skin", "Cinematic movie still", "AI photo realism", "Loading screen
illustration", "Concept art painting style" ]
}
İkili Referansla Karakter Aktarımı (V2)
Test Edilmedi
Bu prompt henüz tarafımızca test edilmemiştir. Çıktıların kalitesi ve
sahne tutarlılığı kullandığınız yapay zeka modeline göre değişkenlik gösterebilir,
beklenmedik sonuçlarla karşılaşabilirsiniz.
[1. CORE MANDATE & INPUT DEFINITION]
- I am providing two reference images. You *MUST* merge them to create a single, *100%
authentic*, GTA V in-game screenshot. The subject in the *generated* image is an entirely fully
textured video game character (NPC/Pedestrian) belonging to the GTA V RAGE Engine universe. She
is *NOT* a real human. Do *NOT* apply real-world human likeness parameters.
- IMAGE 1 (Identity Reference): This image provides the exact female GTA V character face, skin
marks map, skin texture, and hair. This is your *absolute identity baseline*.
- IMAGE 2 (Scene Reference): This image provides the body pose, camera angle, outfit silhouette,
background environment, lighting, and the *INTENT* of the facial expression.
- You *MUST* render the final output strictly as a GTA V in-game screenshot, utilizing an
advanced in-game graphics preset. The final image must look exactly like a direct gameplay
screenshot or in-game photo mode capture, using the RAGE engine's lighting capabilities. Adapt
the specific lighting direction, shadows, and atmospheric mood from Image 2 using GTA V's
in-game dynamic lighting and volumetric effects.
[2. CHARACTER RIGGING & FACIAL INTEGRITY]
- Facial Features: Keep the exact facial structure, jawline, nose, lips, eyes, and eyebrows of
Image 1. *LOCK* the sacred, fixed bone structure of Image 1, including the exact eye-socket
distance, nose bridge, jawline shape, and lip volume. Do *NOT* alter her fundamental female
facial anatomy. Do not beautify, alter, or change her identity in any way.
- Expressions: Adapt the facial expression from Image 2 *ONLY* superficially (e.g., a smile or
blink), without altering the core bone structure or identity of Image 1. When adapting
expressions, the eyebrows *MUST NOT* morph or warp; they must retain the exact architectural
form of Image 1. You are *explicitly forbidden* from copying the overall face shape, eyebrow
style, or bone structure (cheeks, nose, jaw) from Image 2.
- Hair: Maintain the exact hairstyle, volume, color, and hairline from Image 1. Retain the exact
GTA V hair textures and game-rendered hair meshes.
- Eyebrows: Strictly maintain the exact thickness, arch, and texture of the eyebrows from Image
1.
- Skin Details: Use game-appropriate skin shaders and retain the exact GTA V skin textures from
Image 1. *Strictly match* the exact skin condition of Image 1. *IF* Image 1 has a clear
complexion without freckles or marks, the final character *MUST* also have perfectly clear skin
without any added blemishes. *ONLY IF* Image 1 has visible skin marks (freckles, moles, scars),
you must preserve their exact density and pattern. *Absolutely no* glossy, smooth, or plastic
CGI skin. Skin *MUST* strictly be rendered utilizing clean, high-quality RAGE Engine ped
shaders. Avoid real-world photographic pores.
- Tattoos & Body Marks: *Strictly match* the body art of Image 1. If Image 1 has clear skin, the
final character must also have clear skin, completely ignoring any tattoos present in Image 2.
[3. POSE, CAMERA & COMPOSITION LOCK]
- Subject Kinematics & Placement: Replicate the exact body posture, head orientation, and hand
gestures *strictly* from Image 2. The main character must occupy the exact same space, scale,
and proportions within the frame.
- Camera Parameters: Match the camera angle, tilt, focal length (distance), and perspective of
Image 2 *perfectly*. The overall visual balance and framing must remain *strictly identical* to
the reference photo.
- Compositional Integrity: Ensure the vertical (portrait) framing is maintained, keeping the
character-to-environment ratio *exactly* as seen in Image 2.
[4. WORLD CONVERSION & ENVIRONMENTAL LOGIC]
- Environment & Asset Transformation: Convert the entire background into a *100% accurate* GTA V
in-game environment. Keep the original scene layout, but replace all real-world buildings,
roads, vegetation, vehicles, and props with typical GTA V 3D assets.
- Conditional Backgrounds: *IF* Image 2 features a solid color, plain, or clean studio
background, *KEEP* the background plain and do not add environmental props.
- Foreground Assets & Wardrobe: All clothing worn by the main character, as well as any
personal/handheld items (glasses, jewelry, phones, bags, weapons), *MUST* be converted into
standard GTA V lore-friendly 3D assets. Strip away real-world photographic fabric textures and
replace them with generic game-engine meshes and GTA V cloth/metal shaders.
- Lighting & Depth Adaptation: Adapt the original lighting direction and shadows from Image 2,
but process them *strictly* through the RAGE engine's aesthetic. Utilize dynamic in-game ambient
occlusion and contrast to create volume and depth.
- Game Asset Crowds: Any background characters *MUST* strictly replicate the *exact number and
placement* of figures explicitly visible in Image 2. *IF* Image 2 features *ONLY the main
character*, the generated output *MUST NOT* add any extraneous figures, NPCs, or crowds. If
present, they must have the typical game-engine look (typical game-engine LOD (Level of Detail)
meshes and standard GTA V ped shaders). *Absolutely NO* photorealistic humans in the background.
[5. NEGATIVE CONSTRAINTS & EXCLUSIONS]
- *NO* Face Drift: Absolutely *NO* copying of the facial bone structure, jawline shape, nose
type, eye-socket distance, or cheekbone height from Image 2. The anatomical identity must remain
*100% anchored* to Image 1.
- *NO* Photorealism: Do *NOT* use real-world photographic skin pores, fine facial hair realism,
photographic lens flares, or DSLR bokeh effects. No 8k cinematic CGI or photographic textures.
- *NO* Stylization Errors: Absolutely *NO* black outlines (cel-shading style) around characters
or objects. No cartoonish filters, no sketches, and no artistic oil painting styles.
- *NO* Hybrid Assets: Do *NOT* use photorealistic props in the scene. No highly detailed fabric
weaves that look like high-res photography.
- *NO* Degradation: No PS2/PS1 era low-polygon models, no intentional pixelation, and no
"glitch" effects unless naturally occurring in high-end GTA V rendering.
- *NO* *Unwanted* Background Characters: Absolutely *NO* adding extraneous NPCs, pedestrians, or
crowds that are *not explicitly present* in Image 2. *NO* hallucinating extra people into the
scene.
- *NO* UI or HUD: *Strictly NO* in-game HUD elements, no Snapmatic icons, no watermarks, no
social media text/likes, no usernames, and no borders or letterboxing. The image must be a
clean, direct frame.
[6. FINAL OUTPUT SPECIFICATIONS]
- Aspect Ratio: Deliver the output in a vertical (portrait) 9:16 or 2:3 aspect ratio.
- Clean Output Verification: The final image must be *100% clean*. No text, no icons, no
watermarks, and no technical artifacts.
- Image Quality & Clarity: High-resolution gameplay capture. The image should be crisp but
retain the slight rendering imperfections typical of a real-time game engine screenshot. The
resulting image must convincingly look like an *unaltered*, high-end screenshot taken directly
by a player within the active GTA V game world.
İkili Referansla Karakter Aktarımı (V2)
Test Edilmedi
Bu prompt henüz tarafımızca test edilmemiştir. Çıktıların kalitesi ve
sahne tutarlılığı kullandığınız yapay zeka modeline göre değişkenlik gösterebilir,
beklenmedik sonuçlarla karşılaşabilirsiniz.
[1. CORE MANDATE & INPUT DEFINITION]
- I am providing two reference images. You *MUST* merge them to create a single, *100%
authentic*, GTA V in-game screenshot. The subject in the *generated* image is an entirely fully
textured video game character (NPC/Pedestrian) belonging to the GTA V RAGE Engine universe. He
is *NOT* a real human. Do *NOT* apply real-world human likeness parameters.
- IMAGE 1 (Identity Reference): This image provides the exact male GTA V character face, skin
marks map, skin texture, and hair. This is your *absolute identity baseline*.
- IMAGE 2 (Scene Reference): This image provides the body pose, camera angle, outfit silhouette,
background environment, lighting, and the *INTENT* of the facial expression.
- You *MUST* render the final output strictly as a GTA V in-game screenshot, utilizing an
advanced in-game graphics preset. The final image must look exactly like a direct gameplay
screenshot or in-game photo mode capture, using the RAGE engine's lighting capabilities. Adapt
the specific lighting direction, shadows, and atmospheric mood from Image 2 using GTA V's
in-game dynamic lighting and volumetric effects.
[2. CHARACTER RIGGING & FACIAL INTEGRITY]
- Facial Features: Keep the exact facial structure, jawline, nose, lips, eyes, and eyebrows of
Image 1. *LOCK* the sacred, fixed bone structure of Image 1, including the exact eye-socket
distance, nose bridge, jawline shape, and lip volume. Do *NOT* alter his fundamental male facial
anatomy. Do not beautify, alter, or change his identity in any way.
- Expressions: Adapt the facial expression from Image 2 *ONLY* superficially (e.g., a smile or
blink), without altering the core bone structure or identity of Image 1. You are *explicitly
forbidden* from copying the overall face shape, eyebrow style, or bone structure (cheeks, nose,
jaw) from Image 2.
- Hair & Facial Hair: Maintain the exact hairstyle, beard/stubble, volume, color, and hairline
from Image 1. Retain the exact GTA V hair textures and game-rendered hair meshes.
- Eyebrows: Strictly maintain the exact thickness, arch, and texture of the eyebrows from Image
1.
- Skin Details: Use game-appropriate skin shaders and retain the exact GTA V skin textures from
Image 1. *Strictly match* the exact skin condition of Image 1. *IF* Image 1 has a clear
complexion without freckles or marks, the final character *MUST* also have perfectly clear skin
without any added blemishes. *ONLY IF* Image 1 has visible skin marks (freckles, moles, scars),
you must preserve their exact density and pattern. *Absolutely no* glossy, smooth, or plastic
CGI skin. Skin *MUST* strictly be rendered utilizing clean, high-quality RAGE Engine ped
shaders. Avoid real-world photographic pores.
- Tattoos & Body Marks: *Strictly match* the body art of Image 1. If Image 1 has clear skin, the
final character must also have clear skin, completely ignoring any tattoos present in Image 2.
[3. POSE, CAMERA & COMPOSITION LOCK]
- Subject Kinematics & Placement: Replicate the exact body posture, head orientation, and hand
gestures *strictly* from Image 2. The main character must occupy the exact same space, scale,
and proportions within the frame.
- Camera Parameters: Match the camera angle, tilt, focal length (distance), and perspective of
Image 2 *perfectly*. The overall visual balance and framing must remain *strictly identical* to
the reference photo.
- Compositional Integrity: Ensure the vertical (portrait) framing is maintained, keeping the
character-to-environment ratio *exactly* as seen in Image 2.
[4. WORLD CONVERSION & ENVIRONMENTAL LOGIC]
- Environment & Asset Transformation: Convert the entire background into a *100% accurate* GTA V
in-game environment. Keep the original scene layout, but replace all real-world buildings,
roads, vegetation, vehicles, and props with typical GTA V 3D assets.
- Conditional Backgrounds: *IF* Image 2 features a solid color, plain, or clean studio
background, *KEEP* the background plain and do not add environmental props.
- Foreground Assets & Wardrobe: All clothing worn by the main character, as well as any
personal/handheld items (glasses, jewelry, phones, bags, weapons), *MUST* be converted into
standard GTA V lore-friendly 3D assets. Strip away real-world photographic fabric textures and
replace them with generic game-engine meshes and GTA V cloth/metal shaders.
- Lighting & Depth Adaptation: Adapt the original lighting direction and shadows from Image 2,
but process them *strictly* through the RAGE engine's aesthetic. Utilize dynamic in-game ambient
occlusion and contrast to create volume and depth.
- Game Asset Crowds: Any background characters *MUST* strictly replicate the *exact number and
placement* of figures explicitly visible in Image 2. *IF* Image 2 features *ONLY the main
character*, the generated output *MUST NOT* add any extraneous figures, NPCs, or crowds. If
present, they must have the typical game-engine look (typical game-engine LOD (Level of Detail)
meshes and standard GTA V ped shaders). *Absolutely NO* photorealistic humans in the background.
[5. NEGATIVE CONSTRAINTS & EXCLUSIONS]
- *NO* Face Drift: Absolutely *NO* copying of the facial bone structure, jawline shape, nose
type, eye-socket distance, or cheekbone height from Image 2. The anatomical identity must remain
*100% anchored* to Image 1.
- *NO* Photorealism: Do *NOT* use real-world photographic skin pores, fine facial hair realism,
photographic lens flares, or DSLR bokeh effects. No 8k cinematic CGI or photographic textures.
- *NO* Stylization Errors: Absolutely *NO* black outlines (cel-shading style) around characters
or objects. No cartoonish filters, no sketches, and no artistic oil painting styles.
- *NO* Hybrid Assets: Do *NOT* use photorealistic props in the scene. No highly detailed fabric
weaves that look like high-res photography.
- *NO* Degradation: No PS2/PS1 era low-polygon models, no intentional pixelation, and no
"glitch" effects unless naturally occurring in high-end GTA V rendering.
- *NO* *Unwanted* Background Characters: Absolutely *NO* adding extraneous NPCs, pedestrians, or
crowds that are *not explicitly present* in Image 2. *NO* hallucinating extra people into the
scene.
- *NO* UI or HUD: *Strictly NO* in-game HUD elements, no Snapmatic icons, no watermarks, no
social media text/likes, no usernames, and no borders or letterboxing. The image must be a
clean, direct frame.
[6. FINAL OUTPUT SPECIFICATIONS]
- Aspect Ratio: Deliver the output in a vertical (portrait) 9:16 or 2:3 aspect ratio.
- Clean Output Verification: The final image must be *100% clean*. No text, no icons, no
watermarks, and no technical artifacts.
- Image Quality & Clarity: High-resolution gameplay capture. The image should be crisp but
retain the slight rendering imperfections typical of a real-time game engine screenshot. The
resulting image must convincingly look like an *unaltered*, high-end screenshot taken directly
by a player within the active GTA V game world.
Üçlü Referansla Karakter Aktarımı
Test Edilmedi
Bu prompt henüz tarafımızca test edilmemiştir. Çıktıların kalitesi ve
sahne tutarlılığı kullandığınız yapay zeka modeline göre değişkenlik gösterebilir,
beklenmedik sonuçlarla karşılaşabilirsiniz.
[1. CORE MANDATE & INPUT DEFINITION]
- I am providing three reference images. You *MUST* merge them to create a single, *100%
authentic*, GTA V in-game screenshot featuring a couple. The subjects in the *generated* image
are entirely fully textured video game characters (NPCs/Pedestrians) belonging to the GTA V RAGE
Engine universe. They are *NOT* real humans. Do *NOT* apply real-world human likeness
parameters.
- IMAGE 1 (Identity Reference A): This image provides the exact GTA V character face, skin marks
map, skin texture, and hair for the FIRST character (placed on the LEFT). This is your *absolute
identity baseline* for Character A.
- IMAGE 2 (Identity Reference B): This image provides the exact GTA V character face, skin marks
map, skin texture, and hair for the SECOND character (placed on the RIGHT). This is your
*absolute identity baseline* for Character B.
- IMAGE 3 (Scene Reference): This image provides the physical interaction, body poses for both
subjects, camera angle, outfit silhouettes, background environment, lighting, and the *INTENT*
of their facial expressions.
- You *MUST* render the final output strictly as a GTA V in-game screenshot, utilizing an
advanced in-game graphics preset. The final image must look exactly like a direct gameplay
screenshot or in-game photo mode capture, using the RAGE engine's lighting capabilities. Adapt
the specific lighting direction, shadows, and atmospheric mood from Image 3 using GTA V's
in-game dynamic lighting and volumetric effects.
[2. CHARACTER RIGGING & FACIAL INTEGRITY]
- Facial Features: Keep the exact facial structures, jawlines, noses, lips, eyes, and eyebrows
of Image 1 (for Character A) and Image 2 (for Character B). *LOCK* their sacred, fixed bone
structures, including exact eye-socket distances, nose bridges, jawline shapes, and lip volumes.
Do *NOT* alter their fundamental facial anatomies. Do not beautify, alter, or change their
individual identities, and *absolutely do NOT* blend or morph their faces together.
- Expressions: Adapt the facial expressions from Image 3 *ONLY* superficially (e.g., a smile or
blink), without altering the core bone structures or identities of Image 1 and Image 2. You are
*explicitly forbidden* from copying the overall face shapes, eyebrow styles, or bone structures
(cheeks, nose, jaw) of the subjects in Image 3.
- Hair: Maintain the exact hairstyles, volume, colors, and hairlines strictly from Image 1 and
Image 2 for their respective characters. Retain the exact GTA V hair textures and game-rendered
hair meshes.
- Eyebrows: Strictly maintain the exact thickness, arch, and texture of the eyebrows from Image
1 (for Character A) and Image 2 (for Character B).
- Skin Details: Use game-appropriate skin shaders and retain the exact GTA V skin textures from
Image 1 and Image 2. *Strictly match* their respective skin conditions. *IF* a reference image
has a clear complexion without freckles or marks, that specific character *MUST* also have
perfectly clear skin without any added blemishes. *ONLY IF* a reference image has visible skin
marks (freckles, moles, scars), you must preserve their exact density and pattern. *Absolutely
no* glossy, smooth, or plastic CGI skin. Skin *MUST* strictly be rendered utilizing clean,
high-quality RAGE Engine ped shaders. Avoid real-world photographic pores.
- Tattoos & Body Marks: *Strictly match* the body art of Image 1 and Image 2. If a reference
image has clear skin, that corresponding character must also have clear skin, completely
ignoring any tattoos present on the subjects in Image 3.
[3. POSE, CAMERA & COMPOSITION LOCK]
- Subject Kinematics & Placement: Replicate the exact body postures, physical interaction, head
orientations, and hand gestures *strictly* from Image 3. Both characters must occupy the exact
same space, scale, and proportions within the frame.
- Camera Parameters: Match the camera angle, tilt, focal length (distance), and perspective of
Image 3 *perfectly*. The overall visual balance and framing must remain *strictly identical* to
the reference photo.
- Compositional Integrity: Ensure the vertical (portrait) framing is maintained, keeping the
characters-to-environment ratio *exactly* as seen in Image 3.
[4. WORLD CONVERSION & ENVIRONMENTAL LOGIC]
- Environment & Asset Transformation: Convert the entire background into a *100% accurate* GTA V
in-game environment. Keep the original scene layout, but replace all real-world buildings,
roads, vegetation, vehicles, and props with typical GTA V 3D assets.
- Conditional Backgrounds: *IF* Image 3 features a solid color, plain, or clean studio
background, *KEEP* the background plain and do not add environmental props.
- Foreground Assets & Wardrobe: All clothing worn by both main characters, as well as any
personal/handheld items (glasses, jewelry, phones, bags, weapons), *MUST* be converted into
standard GTA V lore-friendly 3D assets. Strip away real-world photographic fabric textures and
replace them with generic game-engine meshes and GTA V cloth/metal shaders.
- Lighting & Depth Adaptation: Adapt the original lighting direction and shadows from Image 3,
but process them *strictly* through the RAGE engine's aesthetic. Utilize dynamic in-game ambient
occlusion and contrast to create volume and depth.
- Game Asset Crowds: Any background characters *MUST* strictly replicate the *exact number and
placement* of figures explicitly visible in Image 3. *IF* Image 3 features *ONLY the main
couple*, the generated output *MUST NOT* add any extraneous figures, NPCs, or crowds. If
present, they must have the typical game-engine look (typical game-engine LOD meshes and
standard GTA V ped shaders). *Absolutely NO* photorealistic humans in the background.
[5. NEGATIVE CONSTRAINTS & EXCLUSIONS]
- *NO* Face Drift or Swapping: Absolutely *NO* copying of the facial bone structures, jawline
shapes, nose types, or cheekbone heights from Image 3. The anatomical identities must remain
*100% anchored* to Image 1 (Character A) and Image 2 (Character B). *NO* mixing the identities
of the two reference characters.
- *NO* Photorealism: Do *NOT* use real-world photographic skin pores, fine facial hair realism,
photographic lens flares, or DSLR bokeh effects. No 8k cinematic CGI or photographic textures.
- *NO* Stylization Errors: Absolutely *NO* black outlines (cel-shading style) around characters
or objects. No cartoonish filters, no sketches, and no artistic oil painting styles.
- *NO* Hybrid Assets: Do *NOT* use photorealistic props in the scene. No highly detailed fabric
weaves that look like high-res photography.
- *NO* Degradation: No PS2/PS1 era low-polygon models, no intentional pixelation, and no
"glitch" effects unless naturally occurring in high-end GTA V rendering.
- *NO* *Unwanted* Background Characters: Absolutely *NO* adding extraneous NPCs, pedestrians, or
crowds that are *not explicitly present* in Image 3. *NO* hallucinating extra people into the
scene.
- *NO* UI or HUD: *Strictly NO* in-game HUD elements, no Snapmatic icons, no watermarks, no
social media text/likes, no usernames, and no borders or letterboxing. The image must be a
clean, direct frame.
[6. FINAL OUTPUT SPECIFICATIONS]
- Aspect Ratio: Deliver the output in a vertical (portrait) 9:16 or 2:3 aspect ratio.
- Clean Output Verification: The final image must be *100% clean*. No text, no icons, no
watermarks, and no technical artifacts.
Obje & Araç Dönüşümü (Yüzsüz Görüntüler)
Test Edilmedi
Bu prompt henüz tarafımızca test edilmemiştir. Çıktıların kalitesi ve
sahne tutarlılığı kullandığınız yapay zeka modeline göre değişkenlik gösterebilir,
beklenmedik sonuçlarla karşılaşabilirsiniz.
[INPUT DEFINITION]
I am providing ONE single image. The goal is to perform a full stylistic conversion of this
entire image into an authentic GTA V in-game screenshot, without swapping the identity with
another reference character.
[SUBJECT & CHARACTER CONVERSION]
- Character Adaptation: Translate the person in the image into a GTA V 3D character model.
Retain their original facial features, facial hair (if any), hairstyle, clothing silhouette, and
pose, but render them completely within the RAGE Engine visual style.
- Material Textures: Convert real-world skin, hair, and fabric into GTA V game-engine materials.
Use game-appropriate skin shaders (avoiding hyper-realistic pores) and typical game-rendered
hair meshes.
[POSE & CAMERA LOCK]
- Composition: Maintain the exact body posture, camera angle, framing, and perspective of the
original input image. The visual balance must remain identical.
[GTA V WORLD & RENDER STYLE CONVERSION]
- Environment & Asset Transformation: Convert the entire background into a 100% accurate GTA V
in-game environment. Keep the original scene layout, but replace all real-world buildings,
roads, vegetation, vehicles, and props with typical GTA V 3D assets.
- RAGE Engine Aesthetics & Lighting: The final image must look exactly like a direct gameplay
screenshot or in-game photo mode capture. Utilize the RAGE engine's lighting capabilities,
adapting the original lighting direction and shadows using GTA V's in-game dynamic lighting and
ambient occlusion to create volume and depth.
- Texture & Detail Limits: Downscale photographic realism across the entire image. Force the use
of game-like flat textures, simplified foliage, and game-engine contrast. Absolutely no
real-world photographic materials, cinematic studio lighting, depth-of-field, or hyperrealism
should remain.
[FINAL OUTPUT SPECIFICATIONS]
- Aspect Ratio: Match the exact aspect ratio and orientation of the provided input image.
- Clean Output (NO UI): The generated image must be completely clean. Absolutely NO text,
watermarks, logos, Snapmatic icons, social media UI (like buttons), borders, or in-game HUD
elements.
- Image Quality: High-resolution gameplay capture. The image should be crisp but retain the
slight rendering imperfections typical of a real-time game engine screenshot.
- Final Consistency: The result must convincingly look like an unaltered screenshot taken
directly by a player within the active GTA V game world.
İkili Referansla Karakter Aktarımı
Test Edilmedi
Bu prompt henüz tarafımızca test edilmemiştir. Çıktıların kalitesi ve
sahne tutarlılığı kullandığınız yapay zeka modeline göre değişkenlik gösterebilir,
beklenmedik sonuçlarla karşılaşabilirsiniz.
[INPUT DEFINITION & CORE MANDATE]
I am providing two reference images. You MUST merge them to create a single, 100% authentic,
highly-modded GTA V Roleplay (FiveM/RageMP) in-game screenshot. The subjects in this image are
entirely synthetic 3D video game characters (NPCs/Pedestrians) belonging to the GTA V RAGE
Engine universe. They are NOT real humans. Character is a synthetic 3D video game NPC, NOT a
real person. Do not apply real-world human likeness parameters.
- IMAGE 1 (Identity Reference): This image provides the exact male GTA V character face, skin
marks map, skin texture, and hair. This is your absolute identity baseline.
- IMAGE 2 (Scene Reference): This image provides the body pose, camera angle, outfit silhouette,
background environment, lighting, and the INTENT of the facial expression.
[IDENTITY & EXPRESSION CONTROL]
- Facial Features: Keep the exact facial structure, jawline, nose, lips, eyes, eyebrows and any
facial hair (beard, mustache, stubble) of Image 1. LOCK the sacred, fixed bone structure of
Image 1, including the exact eye-socket distance, nose bridge, jawline shape, and lip volume. Do
NOT alter his fundamental male facial anatomy. Do not beautify, alter, or change his identity in
any way.
- Skin Details & Anti-Realism: Strictly match the exact skin condition of Image 1. IF Image 1
has a clear complexion without freckles or marks, the final character MUST also have perfectly
clear skin without any added blemishes. ONLY IF Image 1 has visible skin marks (freckles, moles,
scars), you must preserve their exact density and pattern. Use standard, matte GTA V skin
shaders. Retain the exact GTA V skin textures from Image 1. Absolutely no glossy, smooth, or
plastic CGI skin. Skin MUST strictly be rendered as matte, slightly rough 2013-era game engine
shaders. Avoid real-world photographic pores.
- Tattoos & Body Marks: Strictly match the body art of Image 1. If Image 1 has clear skin, the
final character must also have clear skin, completely ignoring any tattoos present in Image 2.
- Hair: Maintain the exact hairstyle, volume, color, and hairline from Image 1. Retain the exact
GTA V hair textures.
- Expressions: Adapt the facial expression from Image 2 ONLY superficially (e.g., a smile or
blink), without altering the core bone structure or identity of Image 1. You are explicitly
forbidden from copying the overall face shape or bone structure (cheeks, nose, jaw) from Image
2.
[POSE & CAMERA LOCK]
- Subject Placement & Pose: Replicate the exact body posture, head orientation, and gestures
from Image 2. The character must occupy the exact same space and proportions within the frame.
- Camera & Composition: Match the camera angle, tilt, focal length (distance), and perspective
of Image 2 perfectly. The overall visual balance and framing must remain identical to the
reference photo.
[WORLD, NPC'S & OBJECTS CONVERSION]
- Prop Lock: Items like glasses, jewelry, food, and vehicles MUST be rendered as 3D game models
matching the GTA V asset style, not as photorealistic real-world objects. All objects MUST
strictly be rendered as low-poly, low-res game assets. No photorealistic props. Convert all
clothing and props into generic designs or GTA V lore-friendly equivalents.
- Game Asset Crowds: Any background characters (crowds, waiters, pedestrians) MUST strictly be
rendered as standard GTA V NPCs. They must have the typical game-engine look (slightly lower
polygon count and standard game skin shaders). Absolutely NO photorealistic humans in the
background.
- Texture & Detail Limits: Downscale photographic realism in textures and materials. Avoid
"flat" lighting by utilizing in-game ambient occlusion and contrast to create depth. No
real-world photographic materials, photorealistic studio lighting, or hyperrealism.
- Environment Transformation (Conditional): If Image 2 features a solid color, plain, or clean
studio background, KEEP the background plain and do not add environmental props. ONLY if Image 2
features a complex real-world environment, convert it into a 100% accurate GTA V in-game
environment by replacing real-world elements with typical GTA V 3D assets.
[RENDER ENGINE & AESTHETICS]
You MUST render the final output strictly as a GTA V FiveM/RageMP in-game screenshot, utilizing
an advanced graphics preset.
- RAGE Engine Aesthetics & Lighting: The final image must look exactly like a direct gameplay
screenshot or in-game photo mode capture, using the RAGE engine's lighting capabilities. Adapt
the specific lighting direction, shadows, and atmospheric mood from Image 2 using GTA V's
in-game dynamic lighting and volumetric effects.
- Dynamic Effects: Enable in-game dynamic reflections (on mirrors, glasses, cars), bloom, and
depth of field (DoF) typical of a modern PC setup, avoiding "flat" lighting.
- Lighting: Replicate the lighting direction and mood from Image 2, but adapt it using the RAGE
Engine aesthetic. Utilize rich volumetric fog, dynamic global illumination, deep shadows, and
cinematic light shafts typical of a modded roleplay server.
- Hair and Clothes: Render hair, fabric, leather, and metal (jewelry, accessories) strictly
using GTA V high-quality game asset textures. They must look like game models with custom
textures, not real-world photographic materials.
[NEGATIVE PROMPTS]
- NO Face Drift: Absolutely NO copying the facial bone structure, jawline shape, nose type, or
eye-sockets from Image 2. The structural identity of Image 1 must remain 100% rigid.
- NO Photorealism or Real-World Photographic Elements: Absolutely NO realistic skin pores, fine
wrinkles, photographic sebum, or real-world CGI human realism. Do NOT render real-world
photographic materials (e.g., highly realistic fabric weaves or perfect metal reflections).
- NO UI or HUD Elements: Absolutely NO text, watermarks, logos, Snapmatic icons, social media UI
(like buttons, usernames, comments), borders, or in-game HUD elements of any kind. The generated
image must be completely clean.
- NO Over-Beautification: Do NOT beautify or alter the original identity of Image 1 to make it
look "prettier" or more like a real person.
- NO Plastic or Glossy Skin: The skin MUST NOT look like smooth plastic or hyper-glossy CGI. It
must be a matte game shader.
[FINAL OUTPUT SPECIFICATIONS]
- Aspect Ratio: Vertical portrait orientation (approx. 2:3 or 9:16).
- Clean Output (NO UI): The generated image must be completely clean. Absolutely NO text,
watermarks, logos, Snapmatic icons, social media UI (like buttons), borders, or in-game HUD
elements.
- Image Quality & Consistency: High-resolution gameplay capture. The image should be crisp but
retain the slight rendering imperfections typical of a real-time game engine screenshot. The
result must convincingly look like an unaltered screenshot taken directly by a player within the
active GTA V game world.
İkili Referansla Karakter Aktarımı
Test Edilmedi
Bu prompt henüz tarafımızca test edilmemiştir. Çıktıların kalitesi ve
sahne tutarlılığı kullandığınız yapay zeka modeline göre değişkenlik gösterebilir,
beklenmedik sonuçlarla karşılaşabilirsiniz.
[INPUT DEFINITION & CORE MANDATE]
I am providing two reference images. You MUST merge them to create a single, 100% authentic,
highly-modded GTA V Roleplay (FiveM/RageMP) in-game screenshot. The subjects in this image are
entirely synthetic 3D video game characters (NPCs/Pedestrians) belonging to the GTA V RAGE
Engine universe. They are NOT real humans. Character is a synthetic 3D video game NPC, NOT a
real person. Do not apply real-world human likeness parameters.
- IMAGE 1 (Identity Reference): This image provides the exact female GTA V character face, skin
marks map, skin texture, and hair. This is your absolute identity baseline.
- IMAGE 2 (Scene Reference): This image provides the body pose, camera angle, outfit silhouette,
background environment, lighting, and the INTENT of the facial expression.
[IDENTITY & EXPRESSION CONTROL]
- Facial Features: Keep the exact facial structure, jawline, nose, lips, eyes, and eyebrows of
Image 1. LOCK the sacred, fixed bone structure of Image 1, including the exact eye-socket
distance, nose bridge, jawline shape, and lip volume. Do NOT alter her fundamental female facial
anatomy. Do not beautify, alter, or change her identity in any way.
- Skin Details & Anti-Realism: Strictly match the exact skin condition of Image 1. IF Image 1
has a clear complexion without freckles or marks, the final character MUST also have perfectly
clear skin without any added blemishes. ONLY IF Image 1 has visible skin marks (freckles, moles,
scars), you must preserve their exact density and pattern. Use standard, matte GTA V skin
shaders. Retain the exact GTA V skin textures from Image 1. Absolutely no glossy, smooth, or
plastic CGI skin. Skin MUST strictly be rendered as matte, slightly rough 2013-era game engine
shaders. Avoid real-world photographic pores.
- Tattoos & Body Marks: Strictly match the body art of Image 1. If Image 1 has clear skin, the
final character must also have clear skin, completely ignoring any tattoos present in Image 2.
- Hair: Maintain the exact hairstyle, volume, color, and hairline from Image 1. Retain the exact
GTA V hair textures.
- Expressions: Adapt the facial expression from Image 2 ONLY superficially (e.g., a smile or
blink), without altering the core bone structure or identity of Image 1. You are explicitly
forbidden from copying the overall face shape or bone structure (cheeks, nose, jaw) from Image
2.
[POSE & CAMERA LOCK]
- Subject Placement & Pose: Replicate the exact body posture, head orientation, and gestures
from Image 2. The character must occupy the exact same space and proportions within the frame.
- Camera & Composition: Match the camera angle, tilt, focal length (distance), and perspective
of Image 2 perfectly. The overall visual balance and framing must remain identical to the
reference photo.
[WORLD, NPC'S & OBJECTS CONVERSION]
- Prop Lock: Items like glasses, jewelry, food, and vehicles MUST be rendered as 3D game models
matching the GTA V asset style, not as photorealistic real-world objects. All objects MUST
strictly be rendered as low-poly, low-res game assets. No photorealistic props. Convert all
clothing and props into generic designs or GTA V lore-friendly equivalents.
- Game Asset Crowds: Any background characters (crowds, waiters, pedestrians) MUST strictly be
rendered as standard GTA V NPCs. They must have the typical game-engine look (slightly lower
polygon count and standard game skin shaders). Absolutely NO photorealistic humans in the
background.
- Texture & Detail Limits: Downscale photographic realism in textures and materials. Avoid
"flat" lighting by utilizing in-game ambient occlusion and contrast to create depth. No
real-world photographic materials, photorealistic studio lighting, or hyperrealism.
- Environment Transformation (Conditional): If Image 2 features a solid color, plain, or clean
studio background, KEEP the background plain and do not add environmental props. ONLY if Image 2
features a complex real-world environment, convert it into a 100% accurate GTA V in-game
environment by replacing real-world elements with typical GTA V 3D assets.
[RENDER ENGINE & AESTHETICS]
You MUST render the final output strictly as a GTA V FiveM/RageMP in-game screenshot, utilizing
an advanced graphics preset.
- RAGE Engine Aesthetics & Lighting: The final image must look exactly like a direct gameplay
screenshot or in-game photo mode capture, using the RAGE engine's lighting capabilities. Adapt
the specific lighting direction, shadows, and atmospheric mood from Image 2 using GTA V's
in-game dynamic lighting and volumetric effects.
- Dynamic Effects: Enable in-game dynamic reflections (on mirrors, glasses, cars), bloom, and
depth of field (DoF) typical of a modern PC setup, avoiding "flat" lighting.
- Lighting: Replicate the lighting direction and mood from Image 2, but adapt it using the RAGE
Engine aesthetic. Utilize rich volumetric fog, dynamic global illumination, deep shadows, and
cinematic light shafts typical of a modded roleplay server.
- Hair and Clothes: Render hair, fabric, leather, and metal (jewelry, accessories) strictly
using GTA V high-quality game asset textures. They must look like game models with custom
textures, not real-world photographic materials.
[NEGATIVE PROMPTS]
- NO Face Drift: Absolutely NO copying the facial bone structure, jawline shape, nose type, or
eye-sockets from Image 2. The structural identity of Image 1 must remain 100% rigid.
- NO Photorealism or Real-World Photographic Elements: Absolutely NO realistic skin pores, fine
wrinkles, photographic sebum, or real-world CGI human realism. Do NOT render real-world
photographic materials (e.g., highly realistic fabric weaves or perfect metal reflections).
- NO UI or HUD Elements: Absolutely NO text, watermarks, logos, Snapmatic icons, social media UI
(like buttons, usernames, comments), borders, or in-game HUD elements of any kind. The generated
image must be completely clean.
- NO Over-Beautification: Do NOT beautify or alter the original identity of Image 1 to make it
look "prettier" or more like a real person.
- NO Plastic or Glossy Skin: The skin MUST NOT look like smooth plastic or hyper-glossy CGI. It
must be a matte game shader.
[FINAL OUTPUT SPECIFICATIONS]
- Aspect Ratio: Vertical portrait orientation (approx. 2:3 or 9:16).
- Clean Output (NO UI): The generated image must be completely clean. Absolutely NO text,
watermarks, logos, Snapmatic icons, social media UI (like buttons), borders, or in-game HUD
elements.
- Image Quality & Consistency: High-resolution gameplay capture. The image should be crisp but
retain the slight rendering imperfections typical of a real-time game engine screenshot. The
result must convincingly look like an unaltered screenshot taken directly by a player within the
active GTA V game world.