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Sosyal Medya Konsepti (Kusursuz Karışım)
Global
Stabil
Google Gemini
Yüksek Stabilite
Bu prompt görev tanımını net verir: yüz korunur, poz aktarılır ve ortam GTA V içinde yeniden oluşturulur. Negatif talimatlar vardır ancak aşırı tekrar içermez.
Generate a raw GTA V in-game screenshot (FiveM/Menyoo style) by blending these two references for a social media post: Character Source (Image 1 - GTA V Character): Preserve the original GTA V mesh structure and in-game texture resolution without increasing detail. Do NOT beautify, smooth, or photorealistically enhance the face. It must look like the original 3D game model. Pose & Style Source (Image 2 - Reference): Transfer the exact pose, body language, outfit, accessories, and camera angle from this image onto the GTA V character. Context: The character is 21 years old. Place her in a fitting GTA V Los Santos environment that matches the lighting of the reference. The final result must look like an unedited, authentic gameplay screenshot, not a realistic photo. NO HUD elements. Safety: Generate only fictional, safe-for-work video game style content; no real-person identity transfer or deepfake-like edits. Do not add subsurface skin detail, pore detail, or high dynamic range lighting.
Katı Yüz Korumalı Poz Aktarımı (Erkek)
Male
Düşük Stabilite
Google Gemini
Düşük Stabilite
Bu prompt aşırı katı “%100 identical” ve yoğun negatif talimat içerir. Modelden yüzü tamamen sabit tutması istenirken aynı zamanda yeni sahne ve poz üretmesi beklenir. Bu katı kısıtlamalar bazı denemelerde photoreal detay eklenmesine veya yüzün hafif değişmesine yol açabilir.
Use ONLY the uploaded GTA V male character’s ORIGINAL FACE and ORIGINAL HAIR. The character’s face must remain 100% IDENTICAL to the original GTA V face model with absolutely NO changes of any kind. Do NOT modify, beautify, smooth, enhance, replace, reshape, blend, stylize, reinterpret, or alter the face in any way. Do NOT change facial structure, proportions, jawline, nose, lips, eyes, eyebrows, ears, cheekbones, head shape, skull structure, or any facial detail. Keep the exact GTA V skin texture, skin tone, polygon structure, imperfections, roughness, and all in-game facial materials exactly as they are. Do NOT improve skin quality, do NOT remove GTA V graphical artifacts, and do NOT add realism or photorealistic detail. The hair must remain completely unchanged and identical to the original GTA V hair model, including haircut, hairline, length, density, texture, and GTA V hair material. If the character has facial hair, beard, or stubble, it must remain exactly the same with no edits, no enhancements, no reshaping, and no added detail. Do NOT copy, recreate, reference, imitate, or blend the real man’s face from the reference image under any circumstances. Do NOT mix facial features, do NOT introduce realistic human elements, and do NOT transfer facial expressions or facial details from the reference man. Everything must remain strictly within the original GTA V graphical style and engine limitations. From the reference man’s photo, take ONLY the pose, body posture, outfit, clothing pieces, accessories, and jewelry, and recreate them on the GTA V character while keeping the original GTA V face and hair completely untouched. Do NOT transfer facial expressions or any facial information from the reference image. The final image must look exactly like a real in-game screenshot captured directly inside GTA V using Menyoo, RageMP, or FiveM. Use Rockstar Advanced Game Engine lighting, authentic GTA V shaders, original GTA V textures, GTA V skin materials, and GTA V hair materials. Maintain hard GTA V shadows, visible polygon edges, in-game lighting imperfections, and typical GTA V rendering artifacts. Do NOT use cinematic lighting, Unreal Engine style, ray tracing, hyperrealism, depth-of-field effects, film grain, motion blur, or real-life photography aesthetics. The background environment is EXTREMELY IMPORTANT and must be 100% GTA V–accurate. The scene must take place in a recognizable GTA V world environment such as Los Santos streets, Vespucci Beach, Downtown LS, Mirror Park, a GTA V parking lot, alleyway, highway, or urban neighborhood. Use only GTA V buildings, roads, sidewalks, props, vegetation, skybox, and environmental assets. The background must clearly look like it was rendered inside GTA V, with correct scale, lighting, textures, and world geometry. Do NOT use real-life locations, real-world photography, Unreal-style environments, or generic backgrounds. The environment must fully match GTA V’s in-game map, assets, and visual limitations. The final result must be a GTA V male character with his original, completely unchanged face and hair, wearing the outfit, accessories, and jewelry from the reference man, posed the same way, standing inside a fully authentic GTA V environment, and looking exactly like a raw in-game screenshot taken directly from GTA V without any external rendering or post-processing.
Katı Yüz Korumalı Poz Aktarımı (Kadın)
Female
Düşük Stabilite
Google Gemini
Düşük Stabilite
Bu prompt aşırı katı “%100 identical” ve yoğun negatif talimat içerir. Modelden yüzü tamamen sabit tutması istenirken aynı zamanda yeni sahne ve poz üretmesi beklenir. Bu katı kısıtlamalar bazı denemelerde photoreal detay eklenmesine veya yüzün hafif değişmesine yol açabilir.
Use ONLY the uploaded GTA V female character’s ORIGINAL FACE and ORIGINAL HAIR. The character’s face must remain 100% IDENTICAL to the original GTA V face model with absolutely NO changes of any kind. Do NOT modify, beautify, smooth, enhance, replace, reshape, blend, stylize, reinterpret, or alter the face in any way. Do NOT change facial structure, proportions, jawline, nose, lips, eyes, eyebrows, ears, cheekbones, head shape, skull structure, or any facial detail. Keep the exact GTA V skin texture, skin tone, polygon structure, imperfections, roughness, and all in-game facial materials exactly as they are. Do NOT improve skin quality, do NOT remove GTA V graphical artifacts, and do NOT add realism or photorealistic detail. The hair must remain completely unchanged and identical to the original GTA V hair model, including haircut, hairline, length, density, texture, and GTA V hair material. If the character has facial hair, beard, or stubble, it must remain exactly the same with no edits, no enhancements, no reshaping, and no added detail. Do NOT copy, recreate, reference, imitate, or blend the real female's face from the reference image under any circumstances. Do NOT mix facial features, do NOT introduce realistic human elements, and do NOT transfer facial expressions or facial details from the reference man. Everything must remain strictly within the original GTA V graphical style and engine limitations. From the reference female's photo, take ONLY the pose, body posture, outfit, clothing pieces, accessories, and jewelry, and recreate them on the GTA V character while keeping the original GTA V face and hair completely untouched. Do NOT transfer facial expressions or any facial information from the reference image. The final image must look exactly like a real in-game screenshot captured directly inside GTA V using Menyoo, RageMP, or FiveM. Use Rockstar Advanced Game Engine lighting, authentic GTA V shaders, original GTA V textures, GTA V skin materials, and GTA V hair materials. Maintain hard GTA V shadows, visible polygon edges, in-game lighting imperfections, and typical GTA V rendering artifacts. Do NOT use cinematic lighting, Unreal Engine style, ray tracing, hyperrealism, depth-of-field effects, film grain, motion blur, or real-life photography aesthetics. The background environment is EXTREMELY IMPORTANT and must be 100% GTA V–accurate. The scene must take place in a recognizable GTA V world environment such as Los Santos streets, Vespucci Beach, Downtown LS, Mirror Park, a GTA V parking lot, alleyway, highway, or urban neighborhood. Use only GTA V buildings, roads, sidewalks, props, vegetation, skybox, and environmental assets. The background must clearly look like it was rendered inside GTA V, with correct scale, lighting, textures, and world geometry. Do NOT use real-life locations, real-world photography, Unreal-style environments, or generic backgrounds. The environment must fully match GTA V’s in-game map, assets, and visual limitations.
Sıfır Toleranslı Çevre Yeniden Yaratımı (Global)
Global
Düşük Stabilite
Google Gemini
Düşük Stabilite

Yapılandırılmış ve teknik olarak net olsa da çok fazla engine ve stil kısıtlaması içerir. Model bazı denemelerde photorealistik eğilime kayabilir veya sahneyi fazla sadeleştirebilir. Özellikle “full synthetic recreation” talebi bazı varyasyonlarda tutarsız sonuç üretebilir.

{ "ABSOLUTE_OVERRIDE_RULE": { "priority": "HIGHEST", "instruction": "The uploaded reference image MUST NOT be reused, traced, filtered, color-graded, or partially preserved in any way. Reusing original pixels is a hard failure.", "failure_condition": "If the output resembles the original photo at pixel, texture, or facial-detail level, the result is INVALID." }, "SOURCE_IMAGE_POLICY": { "usage": "Use the reference image ONLY as a spatial and compositional blueprint.", "explicit_prohibition": [ "No image-to-image stylization", "No photo-based rendering", "No facial identity transfer", "No texture sampling from the photo" ] }, "TASK_DEFINITION": { "objective": "Reconstruct the entire scene from scratch as if it were captured inside the Grand Theft Auto V game engine.", "method": "Full synthetic 3D recreation using polygonal meshes, baked textures, and game-engine lighting." }, "STYLE_AND_ENGINE_CONSTRAINTS": { "engine": "GTA V RAGE Engine (2013–2015 era)", "visual_identity": [ "Clearly polygonal character models", "Game-engine skin shaders (slightly waxy, non-photoreal)", "Repeating environment textures with visible tiling", "LOD-style geometry simplification" ], "strictly_avoid": [ "Photorealism", "AI-upscaled realism", "Cinematic CGI renders", "Photo-like skin pores or cloth fibers" ] }, "CHARACTER_RECONSTRUCTION_RULES": { "identity": "Characters must resemble generic GTA V NPCs or protagonists, NOT the real person.", "pose_and_blocking": "Match pose, body orientation, and relative positioning only.", "face_rule": "Faces must look like GTA NPC meshes — simplified topology, not real human likeness." }, "ENVIRONMENT_TRANSLATION": { "world": "Los Santos equivalent environment only.", "object_mapping_examples": { "smartphone": "in-game iFruit phone prop", "street": "GTA asphalt texture with decals", "buildings": "Los Santos modular architecture assets", "vegetation": "GTA V foliage system" }, "background_rule": "The background must look like an open-world game map, not a photographed city." }, "LIGHTING_AND_RENDERING": { "lighting_model": "Real-time GTA V lighting and shadow system", "atmosphere": "Subtle in-game haze and distance fog", "camera": "Standard third-person or free-roam gameplay camera" }, "OUTPUT_SPECIFICATION": { "format": "4K in-game screenshot look", "ui": "NO HUD, NO minimap, NO UI", "focus": "Gameplay-level sharpness, visible textures, no cinematic blur" }, "NEGATIVE_PROMPT": [ "Original photo preserved", "Filtered photograph", "Same face as reference", "Hyper-real skin", "Cinematic movie still", "AI photo realism", "Loading screen illustration", "Concept art painting style" ] }