Bu kütüphane, kaliteli yapay zeka promptlarını toplamak, arşivlemek ve toplulukla paylaşmak amacıyla oluşturulmuştur. Açık kaynaklardan derlenen bu promptların telif hakları ilgili sahiplerine aittir.
Tümü
Stabil
Düşük Stabilite
Test Edilmedi
Global
Erkek
Kadın
Çift
İkili Referansla Karakter Aktarımı
Global
Stabil
Google Gemini
Yüksek Stabilite
Bu prompt görev tanımını net verir: yüz korunur, poz aktarılır ve ortam GTA V içinde yeniden oluşturulur. Negatif talimatlar vardır ancak aşırı tekrar içermez.
Generate a raw GTA V in-game screenshot (FiveM/Menyoo style) by blending these two references for a social media post: Character Source (Image 1 - GTA V Character): Preserve the original GTA V mesh structure and in-game texture resolution without increasing detail. Do NOT beautify, smooth, or photorealistically enhance the face. It must look like the original 3D game model. Pose & Style Source (Image 2 - Reference): Transfer the exact pose, body language, outfit, accessories, and camera angle from this image onto the GTA V character. Context: The character is 21 years old. Place her in a fitting GTA V Los Santos environment that matches the lighting of the reference. The final result must look like an unedited, authentic gameplay screenshot, not a realistic photo. NO HUD elements. Safety: Generate only fictional, safe-for-work video game style content; no real-person identity transfer or deepfake-like edits. Do not add subsurface skin detail, pore detail, or high dynamic range lighting.
%100 Yüz Korumalı Poz ve Kıyafet Aktarımı
Male
Düşük Stabilite
Google Gemini
Düşük Stabilite
Bu prompt aşırı katı “%100 identical” ve yoğun negatif talimat içerir. Modelden yüzü tamamen sabit tutması istenirken aynı zamanda yeni sahne ve poz üretmesi beklenir. Bu katı kısıtlamalar bazı denemelerde photoreal detay eklenmesine veya yüzün hafif değişmesine yol açabilir.
Use ONLY the uploaded GTA V male character’s ORIGINAL FACE and ORIGINAL HAIR. The character’s face must remain 100% IDENTICAL to the original GTA V face model with absolutely NO changes of any kind. Do NOT modify, beautify, smooth, enhance, replace, reshape, blend, stylize, reinterpret, or alter the face in any way. Do NOT change facial structure, proportions, jawline, nose, lips, eyes, eyebrows, ears, cheekbones, head shape, skull structure, or any facial detail. Keep the exact GTA V skin texture, skin tone, polygon structure, imperfections, roughness, and all in-game facial materials exactly as they are. Do NOT improve skin quality, do NOT remove GTA V graphical artifacts, and do NOT add realism or photorealistic detail. The hair must remain completely unchanged and identical to the original GTA V hair model, including haircut, hairline, length, density, texture, and GTA V hair material. If the character has facial hair, beard, or stubble, it must remain exactly the same with no edits, no enhancements, no reshaping, and no added detail. Do NOT copy, recreate, reference, imitate, or blend the real man’s face from the reference image under any circumstances. Do NOT mix facial features, do NOT introduce realistic human elements, and do NOT transfer facial expressions or facial details from the reference man. Everything must remain strictly within the original GTA V graphical style and engine limitations. From the reference man’s photo, take ONLY the pose, body posture, outfit, clothing pieces, accessories, and jewelry, and recreate them on the GTA V character while keeping the original GTA V face and hair completely untouched. Do NOT transfer facial expressions or any facial information from the reference image. The final image must look exactly like a real in-game screenshot captured directly inside GTA V using Menyoo, RageMP, or FiveM. Use Rockstar Advanced Game Engine lighting, authentic GTA V shaders, original GTA V textures, GTA V skin materials, and GTA V hair materials. Maintain hard GTA V shadows, visible polygon edges, in-game lighting imperfections, and typical GTA V rendering artifacts. Do NOT use cinematic lighting, Unreal Engine style, ray tracing, hyperrealism, depth-of-field effects, film grain, motion blur, or real-life photography aesthetics. The background environment is EXTREMELY IMPORTANT and must be 100% GTA V–accurate. The scene must take place in a recognizable GTA V world environment such as Los Santos streets, Vespucci Beach, Downtown LS, Mirror Park, a GTA V parking lot, alleyway, highway, or urban neighborhood. Use only GTA V buildings, roads, sidewalks, props, vegetation, skybox, and environmental assets. The background must clearly look like it was rendered inside GTA V, with correct scale, lighting, textures, and world geometry. Do NOT use real-life locations, real-world photography, Unreal-style environments, or generic backgrounds. The environment must fully match GTA V’s in-game map, assets, and visual limitations. The final result must be a GTA V male character with his original, completely unchanged face and hair, wearing the outfit, accessories, and jewelry from the reference man, posed the same way, standing inside a fully authentic GTA V environment, and looking exactly like a raw in-game screenshot taken directly from GTA V without any external rendering or post-processing.
%100 Yüz Korumalı Poz ve Kıyafet Aktarımı
Female
Düşük Stabilite
Google Gemini
Düşük Stabilite
Bu prompt aşırı katı “%100 identical” ve yoğun negatif talimat içerir. Modelden yüzü tamamen sabit tutması istenirken aynı zamanda yeni sahne ve poz üretmesi beklenir. Bu katı kısıtlamalar bazı denemelerde photoreal detay eklenmesine veya yüzün hafif değişmesine yol açabilir.
Use ONLY the uploaded GTA V female character’s ORIGINAL FACE and ORIGINAL HAIR. The character’s face must remain 100% IDENTICAL to the original GTA V face model with absolutely NO changes of any kind. Do NOT modify, beautify, smooth, enhance, replace, reshape, blend, stylize, reinterpret, or alter the face in any way. Do NOT change facial structure, proportions, jawline, nose, lips, eyes, eyebrows, ears, cheekbones, head shape, skull structure, or any facial detail. Keep the exact GTA V skin texture, skin tone, polygon structure, imperfections, roughness, and all in-game facial materials exactly as they are. Do NOT improve skin quality, do NOT remove GTA V graphical artifacts, and do NOT add realism or photorealistic detail. The hair must remain completely unchanged and identical to the original GTA V hair model, including haircut, hairline, length, density, texture, and GTA V hair material. If the character has facial hair, beard, or stubble, it must remain exactly the same with no edits, no enhancements, no reshaping, and no added detail. Do NOT copy, recreate, reference, imitate, or blend the real female's face from the reference image under any circumstances. Do NOT mix facial features, do NOT introduce realistic human elements, and do NOT transfer facial expressions or facial details from the reference man. Everything must remain strictly within the original GTA V graphical style and engine limitations. From the reference female's photo, take ONLY the pose, body posture, outfit, clothing pieces, accessories, and jewelry, and recreate them on the GTA V character while keeping the original GTA V face and hair completely untouched. Do NOT transfer facial expressions or any facial information from the reference image. The final image must look exactly like a real in-game screenshot captured directly inside GTA V using Menyoo, RageMP, or FiveM. Use Rockstar Advanced Game Engine lighting, authentic GTA V shaders, original GTA V textures, GTA V skin materials, and GTA V hair materials. Maintain hard GTA V shadows, visible polygon edges, in-game lighting imperfections, and typical GTA V rendering artifacts. Do NOT use cinematic lighting, Unreal Engine style, ray tracing, hyperrealism, depth-of-field effects, film grain, motion blur, or real-life photography aesthetics. The background environment is EXTREMELY IMPORTANT and must be 100% GTA V–accurate. The scene must take place in a recognizable GTA V world environment such as Los Santos streets, Vespucci Beach, Downtown LS, Mirror Park, a GTA V parking lot, alleyway, highway, or urban neighborhood. Use only GTA V buildings, roads, sidewalks, props, vegetation, skybox, and environmental assets. The background must clearly look like it was rendered inside GTA V, with correct scale, lighting, textures, and world geometry. Do NOT use real-life locations, real-world photography, Unreal-style environments, or generic backgrounds. The environment must fully match GTA V’s in-game map, assets, and visual limitations.
Gelişmiş Poz ve Çevre Aktarımı
Global
Düşük Stabilite
Google Gemini
Düşük Stabilite

Yapılandırılmış ve teknik olarak net olsa da çok fazla engine ve stil kısıtlaması içerir. Model bazı denemelerde photorealistik eğilime kayabilir veya sahneyi fazla sadeleştirebilir. Özellikle “full synthetic recreation” talebi bazı varyasyonlarda tutarsız sonuç üretebilir.

{ "ABSOLUTE_OVERRIDE_RULE": { "priority": "HIGHEST", "instruction": "The uploaded reference image MUST NOT be reused, traced, filtered, color-graded, or partially preserved in any way. Reusing original pixels is a hard failure.", "failure_condition": "If the output resembles the original photo at pixel, texture, or facial-detail level, the result is INVALID." }, "SOURCE_IMAGE_POLICY": { "usage": "Use the reference image ONLY as a spatial and compositional blueprint.", "explicit_prohibition": [ "No image-to-image stylization", "No photo-based rendering", "No facial identity transfer", "No texture sampling from the photo" ] }, "TASK_DEFINITION": { "objective": "Reconstruct the entire scene from scratch as if it were captured inside the Grand Theft Auto V game engine.", "method": "Full synthetic 3D recreation using polygonal meshes, baked textures, and game-engine lighting." }, "STYLE_AND_ENGINE_CONSTRAINTS": { "engine": "GTA V RAGE Engine (2013–2015 era)", "visual_identity": [ "Clearly polygonal character models", "Game-engine skin shaders (slightly waxy, non-photoreal)", "Repeating environment textures with visible tiling", "LOD-style geometry simplification" ], "strictly_avoid": [ "Photorealism", "AI-upscaled realism", "Cinematic CGI renders", "Photo-like skin pores or cloth fibers" ] }, "CHARACTER_RECONSTRUCTION_RULES": { "identity": "Characters must resemble generic GTA V NPCs or protagonists, NOT the real person.", "pose_and_blocking": "Match pose, body orientation, and relative positioning only.", "face_rule": "Faces must look like GTA NPC meshes — simplified topology, not real human likeness." }, "ENVIRONMENT_TRANSLATION": { "world": "Los Santos equivalent environment only.", "object_mapping_examples": { "smartphone": "in-game iFruit phone prop", "street": "GTA asphalt texture with decals", "buildings": "Los Santos modular architecture assets", "vegetation": "GTA V foliage system" }, "background_rule": "The background must look like an open-world game map, not a photographed city." }, "LIGHTING_AND_RENDERING": { "lighting_model": "Real-time GTA V lighting and shadow system", "atmosphere": "Subtle in-game haze and distance fog", "camera": "Standard third-person or free-roam gameplay camera" }, "OUTPUT_SPECIFICATION": { "format": "4K in-game screenshot look", "ui": "NO HUD, NO minimap, NO UI", "focus": "Gameplay-level sharpness, visible textures, no cinematic blur" }, "NEGATIVE_PROMPT": [ "Original photo preserved", "Filtered photograph", "Same face as reference", "Hyper-real skin", "Cinematic movie still", "AI photo realism", "Loading screen illustration", "Concept art painting style" ] }
İkili Referansla Karakter Aktarımı (V2)
Female
Test Edilmedi
@hwtzr
Google Gemini
Test Edilmedi
Bu prompt henüz tarafımızca test edilmemiştir. Çıktıların kalitesi ve sahne tutarlılığı kullandığınız yapay zeka modeline göre değişkenlik gösterebilir, beklenmedik sonuçlarla karşılaşabilirsiniz.
[1. CORE MANDATE & INPUT DEFINITION] - I am providing two reference images. You *MUST* merge them to create a single, *100% authentic*, GTA V in-game screenshot. The subject in the *generated* image is an entirely fully textured video game character (NPC/Pedestrian) belonging to the GTA V RAGE Engine universe. She is *NOT* a real human. Do *NOT* apply real-world human likeness parameters. - IMAGE 1 (Identity Reference): This image provides the exact female GTA V character face, skin marks map, skin texture, and hair. This is your *absolute identity baseline*. - IMAGE 2 (Scene Reference): This image provides the body pose, camera angle, outfit silhouette, background environment, lighting, and the *INTENT* of the facial expression. - You *MUST* render the final output strictly as a GTA V in-game screenshot, utilizing an advanced in-game graphics preset. The final image must look exactly like a direct gameplay screenshot or in-game photo mode capture, using the RAGE engine's lighting capabilities. Adapt the specific lighting direction, shadows, and atmospheric mood from Image 2 using GTA V's in-game dynamic lighting and volumetric effects. [2. CHARACTER RIGGING & FACIAL INTEGRITY] - Facial Features: Keep the exact facial structure, jawline, nose, lips, eyes, and eyebrows of Image 1. *LOCK* the sacred, fixed bone structure of Image 1, including the exact eye-socket distance, nose bridge, jawline shape, and lip volume. Do *NOT* alter her fundamental female facial anatomy. Do not beautify, alter, or change her identity in any way. - Expressions: Adapt the facial expression from Image 2 *ONLY* superficially (e.g., a smile or blink), without altering the core bone structure or identity of Image 1. When adapting expressions, the eyebrows *MUST NOT* morph or warp; they must retain the exact architectural form of Image 1. You are *explicitly forbidden* from copying the overall face shape, eyebrow style, or bone structure (cheeks, nose, jaw) from Image 2. - Hair: Maintain the exact hairstyle, volume, color, and hairline from Image 1. Retain the exact GTA V hair textures and game-rendered hair meshes. - Eyebrows: Strictly maintain the exact thickness, arch, and texture of the eyebrows from Image 1. - Skin Details: Use game-appropriate skin shaders and retain the exact GTA V skin textures from Image 1. *Strictly match* the exact skin condition of Image 1. *IF* Image 1 has a clear complexion without freckles or marks, the final character *MUST* also have perfectly clear skin without any added blemishes. *ONLY IF* Image 1 has visible skin marks (freckles, moles, scars), you must preserve their exact density and pattern. *Absolutely no* glossy, smooth, or plastic CGI skin. Skin *MUST* strictly be rendered utilizing clean, high-quality RAGE Engine ped shaders. Avoid real-world photographic pores. - Tattoos & Body Marks: *Strictly match* the body art of Image 1. If Image 1 has clear skin, the final character must also have clear skin, completely ignoring any tattoos present in Image 2. [3. POSE, CAMERA & COMPOSITION LOCK] - Subject Kinematics & Placement: Replicate the exact body posture, head orientation, and hand gestures *strictly* from Image 2. The main character must occupy the exact same space, scale, and proportions within the frame. - Camera Parameters: Match the camera angle, tilt, focal length (distance), and perspective of Image 2 *perfectly*. The overall visual balance and framing must remain *strictly identical* to the reference photo. - Compositional Integrity: Ensure the vertical (portrait) framing is maintained, keeping the character-to-environment ratio *exactly* as seen in Image 2. [4. WORLD CONVERSION & ENVIRONMENTAL LOGIC] - Environment & Asset Transformation: Convert the entire background into a *100% accurate* GTA V in-game environment. Keep the original scene layout, but replace all real-world buildings, roads, vegetation, vehicles, and props with typical GTA V 3D assets. - Conditional Backgrounds: *IF* Image 2 features a solid color, plain, or clean studio background, *KEEP* the background plain and do not add environmental props. - Foreground Assets & Wardrobe: All clothing worn by the main character, as well as any personal/handheld items (glasses, jewelry, phones, bags, weapons), *MUST* be converted into standard GTA V lore-friendly 3D assets. Strip away real-world photographic fabric textures and replace them with generic game-engine meshes and GTA V cloth/metal shaders. - Lighting & Depth Adaptation: Adapt the original lighting direction and shadows from Image 2, but process them *strictly* through the RAGE engine's aesthetic. Utilize dynamic in-game ambient occlusion and contrast to create volume and depth. - Game Asset Crowds: Any background characters *MUST* strictly replicate the *exact number and placement* of figures explicitly visible in Image 2. *IF* Image 2 features *ONLY the main character*, the generated output *MUST NOT* add any extraneous figures, NPCs, or crowds. If present, they must have the typical game-engine look (typical game-engine LOD (Level of Detail) meshes and standard GTA V ped shaders). *Absolutely NO* photorealistic humans in the background. [5. NEGATIVE CONSTRAINTS & EXCLUSIONS] - *NO* Face Drift: Absolutely *NO* copying of the facial bone structure, jawline shape, nose type, eye-socket distance, or cheekbone height from Image 2. The anatomical identity must remain *100% anchored* to Image 1. - *NO* Photorealism: Do *NOT* use real-world photographic skin pores, fine facial hair realism, photographic lens flares, or DSLR bokeh effects. No 8k cinematic CGI or photographic textures. - *NO* Stylization Errors: Absolutely *NO* black outlines (cel-shading style) around characters or objects. No cartoonish filters, no sketches, and no artistic oil painting styles. - *NO* Hybrid Assets: Do *NOT* use photorealistic props in the scene. No highly detailed fabric weaves that look like high-res photography. - *NO* Degradation: No PS2/PS1 era low-polygon models, no intentional pixelation, and no "glitch" effects unless naturally occurring in high-end GTA V rendering. - *NO* *Unwanted* Background Characters: Absolutely *NO* adding extraneous NPCs, pedestrians, or crowds that are *not explicitly present* in Image 2. *NO* hallucinating extra people into the scene. - *NO* UI or HUD: *Strictly NO* in-game HUD elements, no Snapmatic icons, no watermarks, no social media text/likes, no usernames, and no borders or letterboxing. The image must be a clean, direct frame. [6. FINAL OUTPUT SPECIFICATIONS] - Aspect Ratio: Deliver the output in a vertical (portrait) 9:16 or 2:3 aspect ratio. - Clean Output Verification: The final image must be *100% clean*. No text, no icons, no watermarks, and no technical artifacts. - Image Quality & Clarity: High-resolution gameplay capture. The image should be crisp but retain the slight rendering imperfections typical of a real-time game engine screenshot. The resulting image must convincingly look like an *unaltered*, high-end screenshot taken directly by a player within the active GTA V game world.
İkili Referansla Karakter Aktarımı (V2)
Male
Test Edilmedi
@hwtzr
Google Gemini
Test Edilmedi
Bu prompt henüz tarafımızca test edilmemiştir. Çıktıların kalitesi ve sahne tutarlılığı kullandığınız yapay zeka modeline göre değişkenlik gösterebilir, beklenmedik sonuçlarla karşılaşabilirsiniz.
[1. CORE MANDATE & INPUT DEFINITION] - I am providing two reference images. You *MUST* merge them to create a single, *100% authentic*, GTA V in-game screenshot. The subject in the *generated* image is an entirely fully textured video game character (NPC/Pedestrian) belonging to the GTA V RAGE Engine universe. He is *NOT* a real human. Do *NOT* apply real-world human likeness parameters. - IMAGE 1 (Identity Reference): This image provides the exact male GTA V character face, skin marks map, skin texture, and hair. This is your *absolute identity baseline*. - IMAGE 2 (Scene Reference): This image provides the body pose, camera angle, outfit silhouette, background environment, lighting, and the *INTENT* of the facial expression. - You *MUST* render the final output strictly as a GTA V in-game screenshot, utilizing an advanced in-game graphics preset. The final image must look exactly like a direct gameplay screenshot or in-game photo mode capture, using the RAGE engine's lighting capabilities. Adapt the specific lighting direction, shadows, and atmospheric mood from Image 2 using GTA V's in-game dynamic lighting and volumetric effects. [2. CHARACTER RIGGING & FACIAL INTEGRITY] - Facial Features: Keep the exact facial structure, jawline, nose, lips, eyes, and eyebrows of Image 1. *LOCK* the sacred, fixed bone structure of Image 1, including the exact eye-socket distance, nose bridge, jawline shape, and lip volume. Do *NOT* alter his fundamental male facial anatomy. Do not beautify, alter, or change his identity in any way. - Expressions: Adapt the facial expression from Image 2 *ONLY* superficially (e.g., a smile or blink), without altering the core bone structure or identity of Image 1. You are *explicitly forbidden* from copying the overall face shape, eyebrow style, or bone structure (cheeks, nose, jaw) from Image 2. - Hair & Facial Hair: Maintain the exact hairstyle, beard/stubble, volume, color, and hairline from Image 1. Retain the exact GTA V hair textures and game-rendered hair meshes. - Eyebrows: Strictly maintain the exact thickness, arch, and texture of the eyebrows from Image 1. - Skin Details: Use game-appropriate skin shaders and retain the exact GTA V skin textures from Image 1. *Strictly match* the exact skin condition of Image 1. *IF* Image 1 has a clear complexion without freckles or marks, the final character *MUST* also have perfectly clear skin without any added blemishes. *ONLY IF* Image 1 has visible skin marks (freckles, moles, scars), you must preserve their exact density and pattern. *Absolutely no* glossy, smooth, or plastic CGI skin. Skin *MUST* strictly be rendered utilizing clean, high-quality RAGE Engine ped shaders. Avoid real-world photographic pores. - Tattoos & Body Marks: *Strictly match* the body art of Image 1. If Image 1 has clear skin, the final character must also have clear skin, completely ignoring any tattoos present in Image 2. [3. POSE, CAMERA & COMPOSITION LOCK] - Subject Kinematics & Placement: Replicate the exact body posture, head orientation, and hand gestures *strictly* from Image 2. The main character must occupy the exact same space, scale, and proportions within the frame. - Camera Parameters: Match the camera angle, tilt, focal length (distance), and perspective of Image 2 *perfectly*. The overall visual balance and framing must remain *strictly identical* to the reference photo. - Compositional Integrity: Ensure the vertical (portrait) framing is maintained, keeping the character-to-environment ratio *exactly* as seen in Image 2. [4. WORLD CONVERSION & ENVIRONMENTAL LOGIC] - Environment & Asset Transformation: Convert the entire background into a *100% accurate* GTA V in-game environment. Keep the original scene layout, but replace all real-world buildings, roads, vegetation, vehicles, and props with typical GTA V 3D assets. - Conditional Backgrounds: *IF* Image 2 features a solid color, plain, or clean studio background, *KEEP* the background plain and do not add environmental props. - Foreground Assets & Wardrobe: All clothing worn by the main character, as well as any personal/handheld items (glasses, jewelry, phones, bags, weapons), *MUST* be converted into standard GTA V lore-friendly 3D assets. Strip away real-world photographic fabric textures and replace them with generic game-engine meshes and GTA V cloth/metal shaders. - Lighting & Depth Adaptation: Adapt the original lighting direction and shadows from Image 2, but process them *strictly* through the RAGE engine's aesthetic. Utilize dynamic in-game ambient occlusion and contrast to create volume and depth. - Game Asset Crowds: Any background characters *MUST* strictly replicate the *exact number and placement* of figures explicitly visible in Image 2. *IF* Image 2 features *ONLY the main character*, the generated output *MUST NOT* add any extraneous figures, NPCs, or crowds. If present, they must have the typical game-engine look (typical game-engine LOD (Level of Detail) meshes and standard GTA V ped shaders). *Absolutely NO* photorealistic humans in the background. [5. NEGATIVE CONSTRAINTS & EXCLUSIONS] - *NO* Face Drift: Absolutely *NO* copying of the facial bone structure, jawline shape, nose type, eye-socket distance, or cheekbone height from Image 2. The anatomical identity must remain *100% anchored* to Image 1. - *NO* Photorealism: Do *NOT* use real-world photographic skin pores, fine facial hair realism, photographic lens flares, or DSLR bokeh effects. No 8k cinematic CGI or photographic textures. - *NO* Stylization Errors: Absolutely *NO* black outlines (cel-shading style) around characters or objects. No cartoonish filters, no sketches, and no artistic oil painting styles. - *NO* Hybrid Assets: Do *NOT* use photorealistic props in the scene. No highly detailed fabric weaves that look like high-res photography. - *NO* Degradation: No PS2/PS1 era low-polygon models, no intentional pixelation, and no "glitch" effects unless naturally occurring in high-end GTA V rendering. - *NO* *Unwanted* Background Characters: Absolutely *NO* adding extraneous NPCs, pedestrians, or crowds that are *not explicitly present* in Image 2. *NO* hallucinating extra people into the scene. - *NO* UI or HUD: *Strictly NO* in-game HUD elements, no Snapmatic icons, no watermarks, no social media text/likes, no usernames, and no borders or letterboxing. The image must be a clean, direct frame. [6. FINAL OUTPUT SPECIFICATIONS] - Aspect Ratio: Deliver the output in a vertical (portrait) 9:16 or 2:3 aspect ratio. - Clean Output Verification: The final image must be *100% clean*. No text, no icons, no watermarks, and no technical artifacts. - Image Quality & Clarity: High-resolution gameplay capture. The image should be crisp but retain the slight rendering imperfections typical of a real-time game engine screenshot. The resulting image must convincingly look like an *unaltered*, high-end screenshot taken directly by a player within the active GTA V game world.
Üçlü Referansla Karakter Aktarımı
Couple
Test Edilmedi
@hwtzr
Google Gemini
Test Edilmedi
Bu prompt henüz tarafımızca test edilmemiştir. Çıktıların kalitesi ve sahne tutarlılığı kullandığınız yapay zeka modeline göre değişkenlik gösterebilir, beklenmedik sonuçlarla karşılaşabilirsiniz.
[1. CORE MANDATE & INPUT DEFINITION] - I am providing three reference images. You *MUST* merge them to create a single, *100% authentic*, GTA V in-game screenshot featuring a couple. The subjects in the *generated* image are entirely fully textured video game characters (NPCs/Pedestrians) belonging to the GTA V RAGE Engine universe. They are *NOT* real humans. Do *NOT* apply real-world human likeness parameters. - IMAGE 1 (Identity Reference A): This image provides the exact GTA V character face, skin marks map, skin texture, and hair for the FIRST character (placed on the LEFT). This is your *absolute identity baseline* for Character A. - IMAGE 2 (Identity Reference B): This image provides the exact GTA V character face, skin marks map, skin texture, and hair for the SECOND character (placed on the RIGHT). This is your *absolute identity baseline* for Character B. - IMAGE 3 (Scene Reference): This image provides the physical interaction, body poses for both subjects, camera angle, outfit silhouettes, background environment, lighting, and the *INTENT* of their facial expressions. - You *MUST* render the final output strictly as a GTA V in-game screenshot, utilizing an advanced in-game graphics preset. The final image must look exactly like a direct gameplay screenshot or in-game photo mode capture, using the RAGE engine's lighting capabilities. Adapt the specific lighting direction, shadows, and atmospheric mood from Image 3 using GTA V's in-game dynamic lighting and volumetric effects. [2. CHARACTER RIGGING & FACIAL INTEGRITY] - Facial Features: Keep the exact facial structures, jawlines, noses, lips, eyes, and eyebrows of Image 1 (for Character A) and Image 2 (for Character B). *LOCK* their sacred, fixed bone structures, including exact eye-socket distances, nose bridges, jawline shapes, and lip volumes. Do *NOT* alter their fundamental facial anatomies. Do not beautify, alter, or change their individual identities, and *absolutely do NOT* blend or morph their faces together. - Expressions: Adapt the facial expressions from Image 3 *ONLY* superficially (e.g., a smile or blink), without altering the core bone structures or identities of Image 1 and Image 2. You are *explicitly forbidden* from copying the overall face shapes, eyebrow styles, or bone structures (cheeks, nose, jaw) of the subjects in Image 3. - Hair: Maintain the exact hairstyles, volume, colors, and hairlines strictly from Image 1 and Image 2 for their respective characters. Retain the exact GTA V hair textures and game-rendered hair meshes. - Eyebrows: Strictly maintain the exact thickness, arch, and texture of the eyebrows from Image 1 (for Character A) and Image 2 (for Character B). - Skin Details: Use game-appropriate skin shaders and retain the exact GTA V skin textures from Image 1 and Image 2. *Strictly match* their respective skin conditions. *IF* a reference image has a clear complexion without freckles or marks, that specific character *MUST* also have perfectly clear skin without any added blemishes. *ONLY IF* a reference image has visible skin marks (freckles, moles, scars), you must preserve their exact density and pattern. *Absolutely no* glossy, smooth, or plastic CGI skin. Skin *MUST* strictly be rendered utilizing clean, high-quality RAGE Engine ped shaders. Avoid real-world photographic pores. - Tattoos & Body Marks: *Strictly match* the body art of Image 1 and Image 2. If a reference image has clear skin, that corresponding character must also have clear skin, completely ignoring any tattoos present on the subjects in Image 3. [3. POSE, CAMERA & COMPOSITION LOCK] - Subject Kinematics & Placement: Replicate the exact body postures, physical interaction, head orientations, and hand gestures *strictly* from Image 3. Both characters must occupy the exact same space, scale, and proportions within the frame. - Camera Parameters: Match the camera angle, tilt, focal length (distance), and perspective of Image 3 *perfectly*. The overall visual balance and framing must remain *strictly identical* to the reference photo. - Compositional Integrity: Ensure the vertical (portrait) framing is maintained, keeping the characters-to-environment ratio *exactly* as seen in Image 3. [4. WORLD CONVERSION & ENVIRONMENTAL LOGIC] - Environment & Asset Transformation: Convert the entire background into a *100% accurate* GTA V in-game environment. Keep the original scene layout, but replace all real-world buildings, roads, vegetation, vehicles, and props with typical GTA V 3D assets. - Conditional Backgrounds: *IF* Image 3 features a solid color, plain, or clean studio background, *KEEP* the background plain and do not add environmental props. - Foreground Assets & Wardrobe: All clothing worn by both main characters, as well as any personal/handheld items (glasses, jewelry, phones, bags, weapons), *MUST* be converted into standard GTA V lore-friendly 3D assets. Strip away real-world photographic fabric textures and replace them with generic game-engine meshes and GTA V cloth/metal shaders. - Lighting & Depth Adaptation: Adapt the original lighting direction and shadows from Image 3, but process them *strictly* through the RAGE engine's aesthetic. Utilize dynamic in-game ambient occlusion and contrast to create volume and depth. - Game Asset Crowds: Any background characters *MUST* strictly replicate the *exact number and placement* of figures explicitly visible in Image 3. *IF* Image 3 features *ONLY the main couple*, the generated output *MUST NOT* add any extraneous figures, NPCs, or crowds. If present, they must have the typical game-engine look (typical game-engine LOD meshes and standard GTA V ped shaders). *Absolutely NO* photorealistic humans in the background. [5. NEGATIVE CONSTRAINTS & EXCLUSIONS] - *NO* Face Drift or Swapping: Absolutely *NO* copying of the facial bone structures, jawline shapes, nose types, or cheekbone heights from Image 3. The anatomical identities must remain *100% anchored* to Image 1 (Character A) and Image 2 (Character B). *NO* mixing the identities of the two reference characters. - *NO* Photorealism: Do *NOT* use real-world photographic skin pores, fine facial hair realism, photographic lens flares, or DSLR bokeh effects. No 8k cinematic CGI or photographic textures. - *NO* Stylization Errors: Absolutely *NO* black outlines (cel-shading style) around characters or objects. No cartoonish filters, no sketches, and no artistic oil painting styles. - *NO* Hybrid Assets: Do *NOT* use photorealistic props in the scene. No highly detailed fabric weaves that look like high-res photography. - *NO* Degradation: No PS2/PS1 era low-polygon models, no intentional pixelation, and no "glitch" effects unless naturally occurring in high-end GTA V rendering. - *NO* *Unwanted* Background Characters: Absolutely *NO* adding extraneous NPCs, pedestrians, or crowds that are *not explicitly present* in Image 3. *NO* hallucinating extra people into the scene. - *NO* UI or HUD: *Strictly NO* in-game HUD elements, no Snapmatic icons, no watermarks, no social media text/likes, no usernames, and no borders or letterboxing. The image must be a clean, direct frame. [6. FINAL OUTPUT SPECIFICATIONS] - Aspect Ratio: Deliver the output in a vertical (portrait) 9:16 or 2:3 aspect ratio. - Clean Output Verification: The final image must be *100% clean*. No text, no icons, no watermarks, and no technical artifacts.
Obje & Araç Dönüşümü (Yüzsüz Görüntüler)
Global
Test Edilmedi
@hwtzr
Google Gemini
Test Edilmedi
Bu prompt henüz tarafımızca test edilmemiştir. Çıktıların kalitesi ve sahne tutarlılığı kullandığınız yapay zeka modeline göre değişkenlik gösterebilir, beklenmedik sonuçlarla karşılaşabilirsiniz.
[INPUT DEFINITION] I am providing ONE single image. The goal is to perform a full stylistic conversion of this entire image into an authentic GTA V in-game screenshot, without swapping the identity with another reference character. [SUBJECT & CHARACTER CONVERSION] - Character Adaptation: Translate the person in the image into a GTA V 3D character model. Retain their original facial features, facial hair (if any), hairstyle, clothing silhouette, and pose, but render them completely within the RAGE Engine visual style. - Material Textures: Convert real-world skin, hair, and fabric into GTA V game-engine materials. Use game-appropriate skin shaders (avoiding hyper-realistic pores) and typical game-rendered hair meshes. [POSE & CAMERA LOCK] - Composition: Maintain the exact body posture, camera angle, framing, and perspective of the original input image. The visual balance must remain identical. [GTA V WORLD & RENDER STYLE CONVERSION] - Environment & Asset Transformation: Convert the entire background into a 100% accurate GTA V in-game environment. Keep the original scene layout, but replace all real-world buildings, roads, vegetation, vehicles, and props with typical GTA V 3D assets. - RAGE Engine Aesthetics & Lighting: The final image must look exactly like a direct gameplay screenshot or in-game photo mode capture. Utilize the RAGE engine's lighting capabilities, adapting the original lighting direction and shadows using GTA V's in-game dynamic lighting and ambient occlusion to create volume and depth. - Texture & Detail Limits: Downscale photographic realism across the entire image. Force the use of game-like flat textures, simplified foliage, and game-engine contrast. Absolutely no real-world photographic materials, cinematic studio lighting, depth-of-field, or hyperrealism should remain. [FINAL OUTPUT SPECIFICATIONS] - Aspect Ratio: Match the exact aspect ratio and orientation of the provided input image. - Clean Output (NO UI): The generated image must be completely clean. Absolutely NO text, watermarks, logos, Snapmatic icons, social media UI (like buttons), borders, or in-game HUD elements. - Image Quality: High-resolution gameplay capture. The image should be crisp but retain the slight rendering imperfections typical of a real-time game engine screenshot. - Final Consistency: The result must convincingly look like an unaltered screenshot taken directly by a player within the active GTA V game world.
İkili Referansla Karakter Aktarımı
Male
Test Edilmedi
@hwtzr
Google Gemini
Test Edilmedi
Bu prompt henüz tarafımızca test edilmemiştir. Çıktıların kalitesi ve sahne tutarlılığı kullandığınız yapay zeka modeline göre değişkenlik gösterebilir, beklenmedik sonuçlarla karşılaşabilirsiniz.
[INPUT DEFINITION & CORE MANDATE] I am providing two reference images. You MUST merge them to create a single, 100% authentic, highly-modded GTA V Roleplay (FiveM/RageMP) in-game screenshot. The subjects in this image are entirely synthetic 3D video game characters (NPCs/Pedestrians) belonging to the GTA V RAGE Engine universe. They are NOT real humans. Character is a synthetic 3D video game NPC, NOT a real person. Do not apply real-world human likeness parameters. - IMAGE 1 (Identity Reference): This image provides the exact male GTA V character face, skin marks map, skin texture, and hair. This is your absolute identity baseline. - IMAGE 2 (Scene Reference): This image provides the body pose, camera angle, outfit silhouette, background environment, lighting, and the INTENT of the facial expression. [IDENTITY & EXPRESSION CONTROL] - Facial Features: Keep the exact facial structure, jawline, nose, lips, eyes, eyebrows and any facial hair (beard, mustache, stubble) of Image 1. LOCK the sacred, fixed bone structure of Image 1, including the exact eye-socket distance, nose bridge, jawline shape, and lip volume. Do NOT alter his fundamental male facial anatomy. Do not beautify, alter, or change his identity in any way. - Skin Details & Anti-Realism: Strictly match the exact skin condition of Image 1. IF Image 1 has a clear complexion without freckles or marks, the final character MUST also have perfectly clear skin without any added blemishes. ONLY IF Image 1 has visible skin marks (freckles, moles, scars), you must preserve their exact density and pattern. Use standard, matte GTA V skin shaders. Retain the exact GTA V skin textures from Image 1. Absolutely no glossy, smooth, or plastic CGI skin. Skin MUST strictly be rendered as matte, slightly rough 2013-era game engine shaders. Avoid real-world photographic pores. - Tattoos & Body Marks: Strictly match the body art of Image 1. If Image 1 has clear skin, the final character must also have clear skin, completely ignoring any tattoos present in Image 2. - Hair: Maintain the exact hairstyle, volume, color, and hairline from Image 1. Retain the exact GTA V hair textures. - Expressions: Adapt the facial expression from Image 2 ONLY superficially (e.g., a smile or blink), without altering the core bone structure or identity of Image 1. You are explicitly forbidden from copying the overall face shape or bone structure (cheeks, nose, jaw) from Image 2. [POSE & CAMERA LOCK] - Subject Placement & Pose: Replicate the exact body posture, head orientation, and gestures from Image 2. The character must occupy the exact same space and proportions within the frame. - Camera & Composition: Match the camera angle, tilt, focal length (distance), and perspective of Image 2 perfectly. The overall visual balance and framing must remain identical to the reference photo. [WORLD, NPC'S & OBJECTS CONVERSION] - Prop Lock: Items like glasses, jewelry, food, and vehicles MUST be rendered as 3D game models matching the GTA V asset style, not as photorealistic real-world objects. All objects MUST strictly be rendered as low-poly, low-res game assets. No photorealistic props. Convert all clothing and props into generic designs or GTA V lore-friendly equivalents. - Game Asset Crowds: Any background characters (crowds, waiters, pedestrians) MUST strictly be rendered as standard GTA V NPCs. They must have the typical game-engine look (slightly lower polygon count and standard game skin shaders). Absolutely NO photorealistic humans in the background. - Texture & Detail Limits: Downscale photographic realism in textures and materials. Avoid "flat" lighting by utilizing in-game ambient occlusion and contrast to create depth. No real-world photographic materials, photorealistic studio lighting, or hyperrealism. - Environment Transformation (Conditional): If Image 2 features a solid color, plain, or clean studio background, KEEP the background plain and do not add environmental props. ONLY if Image 2 features a complex real-world environment, convert it into a 100% accurate GTA V in-game environment by replacing real-world elements with typical GTA V 3D assets. [RENDER ENGINE & AESTHETICS] You MUST render the final output strictly as a GTA V FiveM/RageMP in-game screenshot, utilizing an advanced graphics preset. - RAGE Engine Aesthetics & Lighting: The final image must look exactly like a direct gameplay screenshot or in-game photo mode capture, using the RAGE engine's lighting capabilities. Adapt the specific lighting direction, shadows, and atmospheric mood from Image 2 using GTA V's in-game dynamic lighting and volumetric effects. - Dynamic Effects: Enable in-game dynamic reflections (on mirrors, glasses, cars), bloom, and depth of field (DoF) typical of a modern PC setup, avoiding "flat" lighting. - Lighting: Replicate the lighting direction and mood from Image 2, but adapt it using the RAGE Engine aesthetic. Utilize rich volumetric fog, dynamic global illumination, deep shadows, and cinematic light shafts typical of a modded roleplay server. - Hair and Clothes: Render hair, fabric, leather, and metal (jewelry, accessories) strictly using GTA V high-quality game asset textures. They must look like game models with custom textures, not real-world photographic materials. [NEGATIVE PROMPTS] - NO Face Drift: Absolutely NO copying the facial bone structure, jawline shape, nose type, or eye-sockets from Image 2. The structural identity of Image 1 must remain 100% rigid. - NO Photorealism or Real-World Photographic Elements: Absolutely NO realistic skin pores, fine wrinkles, photographic sebum, or real-world CGI human realism. Do NOT render real-world photographic materials (e.g., highly realistic fabric weaves or perfect metal reflections). - NO UI or HUD Elements: Absolutely NO text, watermarks, logos, Snapmatic icons, social media UI (like buttons, usernames, comments), borders, or in-game HUD elements of any kind. The generated image must be completely clean. - NO Over-Beautification: Do NOT beautify or alter the original identity of Image 1 to make it look "prettier" or more like a real person. - NO Plastic or Glossy Skin: The skin MUST NOT look like smooth plastic or hyper-glossy CGI. It must be a matte game shader. [FINAL OUTPUT SPECIFICATIONS] - Aspect Ratio: Vertical portrait orientation (approx. 2:3 or 9:16). - Clean Output (NO UI): The generated image must be completely clean. Absolutely NO text, watermarks, logos, Snapmatic icons, social media UI (like buttons), borders, or in-game HUD elements. - Image Quality & Consistency: High-resolution gameplay capture. The image should be crisp but retain the slight rendering imperfections typical of a real-time game engine screenshot. The result must convincingly look like an unaltered screenshot taken directly by a player within the active GTA V game world.
İkili Referansla Karakter Aktarımı
Female
Test Edilmedi
@hwtzr
Google Gemini
Test Edilmedi
Bu prompt henüz tarafımızca test edilmemiştir. Çıktıların kalitesi ve sahne tutarlılığı kullandığınız yapay zeka modeline göre değişkenlik gösterebilir, beklenmedik sonuçlarla karşılaşabilirsiniz.
[INPUT DEFINITION & CORE MANDATE] I am providing two reference images. You MUST merge them to create a single, 100% authentic, highly-modded GTA V Roleplay (FiveM/RageMP) in-game screenshot. The subjects in this image are entirely synthetic 3D video game characters (NPCs/Pedestrians) belonging to the GTA V RAGE Engine universe. They are NOT real humans. Character is a synthetic 3D video game NPC, NOT a real person. Do not apply real-world human likeness parameters. - IMAGE 1 (Identity Reference): This image provides the exact female GTA V character face, skin marks map, skin texture, and hair. This is your absolute identity baseline. - IMAGE 2 (Scene Reference): This image provides the body pose, camera angle, outfit silhouette, background environment, lighting, and the INTENT of the facial expression. [IDENTITY & EXPRESSION CONTROL] - Facial Features: Keep the exact facial structure, jawline, nose, lips, eyes, and eyebrows of Image 1. LOCK the sacred, fixed bone structure of Image 1, including the exact eye-socket distance, nose bridge, jawline shape, and lip volume. Do NOT alter her fundamental female facial anatomy. Do not beautify, alter, or change her identity in any way. - Skin Details & Anti-Realism: Strictly match the exact skin condition of Image 1. IF Image 1 has a clear complexion without freckles or marks, the final character MUST also have perfectly clear skin without any added blemishes. ONLY IF Image 1 has visible skin marks (freckles, moles, scars), you must preserve their exact density and pattern. Use standard, matte GTA V skin shaders. Retain the exact GTA V skin textures from Image 1. Absolutely no glossy, smooth, or plastic CGI skin. Skin MUST strictly be rendered as matte, slightly rough 2013-era game engine shaders. Avoid real-world photographic pores. - Tattoos & Body Marks: Strictly match the body art of Image 1. If Image 1 has clear skin, the final character must also have clear skin, completely ignoring any tattoos present in Image 2. - Hair: Maintain the exact hairstyle, volume, color, and hairline from Image 1. Retain the exact GTA V hair textures. - Expressions: Adapt the facial expression from Image 2 ONLY superficially (e.g., a smile or blink), without altering the core bone structure or identity of Image 1. You are explicitly forbidden from copying the overall face shape or bone structure (cheeks, nose, jaw) from Image 2. [POSE & CAMERA LOCK] - Subject Placement & Pose: Replicate the exact body posture, head orientation, and gestures from Image 2. The character must occupy the exact same space and proportions within the frame. - Camera & Composition: Match the camera angle, tilt, focal length (distance), and perspective of Image 2 perfectly. The overall visual balance and framing must remain identical to the reference photo. [WORLD, NPC'S & OBJECTS CONVERSION] - Prop Lock: Items like glasses, jewelry, food, and vehicles MUST be rendered as 3D game models matching the GTA V asset style, not as photorealistic real-world objects. All objects MUST strictly be rendered as low-poly, low-res game assets. No photorealistic props. Convert all clothing and props into generic designs or GTA V lore-friendly equivalents. - Game Asset Crowds: Any background characters (crowds, waiters, pedestrians) MUST strictly be rendered as standard GTA V NPCs. They must have the typical game-engine look (slightly lower polygon count and standard game skin shaders). Absolutely NO photorealistic humans in the background. - Texture & Detail Limits: Downscale photographic realism in textures and materials. Avoid "flat" lighting by utilizing in-game ambient occlusion and contrast to create depth. No real-world photographic materials, photorealistic studio lighting, or hyperrealism. - Environment Transformation (Conditional): If Image 2 features a solid color, plain, or clean studio background, KEEP the background plain and do not add environmental props. ONLY if Image 2 features a complex real-world environment, convert it into a 100% accurate GTA V in-game environment by replacing real-world elements with typical GTA V 3D assets. [RENDER ENGINE & AESTHETICS] You MUST render the final output strictly as a GTA V FiveM/RageMP in-game screenshot, utilizing an advanced graphics preset. - RAGE Engine Aesthetics & Lighting: The final image must look exactly like a direct gameplay screenshot or in-game photo mode capture, using the RAGE engine's lighting capabilities. Adapt the specific lighting direction, shadows, and atmospheric mood from Image 2 using GTA V's in-game dynamic lighting and volumetric effects. - Dynamic Effects: Enable in-game dynamic reflections (on mirrors, glasses, cars), bloom, and depth of field (DoF) typical of a modern PC setup, avoiding "flat" lighting. - Lighting: Replicate the lighting direction and mood from Image 2, but adapt it using the RAGE Engine aesthetic. Utilize rich volumetric fog, dynamic global illumination, deep shadows, and cinematic light shafts typical of a modded roleplay server. - Hair and Clothes: Render hair, fabric, leather, and metal (jewelry, accessories) strictly using GTA V high-quality game asset textures. They must look like game models with custom textures, not real-world photographic materials. [NEGATIVE PROMPTS] - NO Face Drift: Absolutely NO copying the facial bone structure, jawline shape, nose type, or eye-sockets from Image 2. The structural identity of Image 1 must remain 100% rigid. - NO Photorealism or Real-World Photographic Elements: Absolutely NO realistic skin pores, fine wrinkles, photographic sebum, or real-world CGI human realism. Do NOT render real-world photographic materials (e.g., highly realistic fabric weaves or perfect metal reflections). - NO UI or HUD Elements: Absolutely NO text, watermarks, logos, Snapmatic icons, social media UI (like buttons, usernames, comments), borders, or in-game HUD elements of any kind. The generated image must be completely clean. - NO Over-Beautification: Do NOT beautify or alter the original identity of Image 1 to make it look "prettier" or more like a real person. - NO Plastic or Glossy Skin: The skin MUST NOT look like smooth plastic or hyper-glossy CGI. It must be a matte game shader. [FINAL OUTPUT SPECIFICATIONS] - Aspect Ratio: Vertical portrait orientation (approx. 2:3 or 9:16). - Clean Output (NO UI): The generated image must be completely clean. Absolutely NO text, watermarks, logos, Snapmatic icons, social media UI (like buttons), borders, or in-game HUD elements. - Image Quality & Consistency: High-resolution gameplay capture. The image should be crisp but retain the slight rendering imperfections typical of a real-time game engine screenshot. The result must convincingly look like an unaltered screenshot taken directly by a player within the active GTA V game world.